Spell Name: Call from living world
Code Preference: vJass it would be nice if you leave // comments explaining important stuff. :)
Spell Type: Your pref as long as it does what I want.
Description: Hero starts to channel this spell, while he channels ghosts starts to appear and move in...
Thanks Weep, I almost got it end my brainstorm ended so I couldn't finish it, thanks again.
And another question: Can I make that WW not possible to detect with true sight?
not that, sorry for bad english.
What I want is - HERO uses ability WINDWALK if HERO runs 1000units/dinstance w/e he will lose his ww, but not when HERO is 1000distance away from point where he casted it.
So basicly what I want to do is - Hero has windwalk skill [which is for indefinit time], but if that hero moves for example 500units he will loose his ww.
All I can do is just when hero moves distance away from point where he casted it he will lose it, but it's not what I want.
Is it possible to make an ability which is channeling, but while you channel you can only move?
if not - is it possible to detect stuns and other interrups with casting?
I mean I have 2citizens selected and make them cast same spell [like having multiple Footmen to cast defend] and insteed of costing 40g it cost 60g and w/e
Untitled Trigger 001
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to (==) Become a worker
Actions
Unit - Change ownership of (Casting unit) to Player 2 (Blue) and Retain color
Unit Group - To Become_a_worker add...
So basicly what I want to do is aaahm... I don't know how to explain. I'll give an example.
I have a unit [citizen] and he has a spell, when he activates he runs to townhall and gets replaced with Worker. But to cast the spell you pay 20g.
So everything works when only one citizen is...
Is there anyway to change the UI of world edit?
I just can't work with normal terrain in that ugly and messy UI.
Or maybe there is other similar software to worldedit?
You mean like make them netural and then do
Actions
Player Group - Make Player Group - Player 1 (Red) treat (All allies of Player 2 (Blue)) as an Ally with shared vision
Player Group - Make Player Group - Player 1 (Red) treat (All enemies of Player 2 (Blue)) as an Enemy
Player Group...
How do I make like in DOTA Sentinel[Computer] not be showed in game lobby?
From dota template i managed to get this:
Setup Players
Events
Conditions
Actions
-------- Silver Hand --------
Set PlayersSilverHand = (All allies of Player 1 (Red))
Player...