So basicly what I want to do is - Hero has windwalk skill [which is for indefinit time], but if that hero moves for example 500units he will loose his ww.
All I can do is just when hero moves distance away from point where he casted it he will lose it, but it's not what I want.
Is it possible to make an ability which is channeling, but while you channel you can only move?
if not - is it possible to detect stuns and other interrups with casting?
So basicly what I want to do is aaahm... I don't know how to explain. I'll give an example.
I have a unit [citizen] and he has a spell, when he activates he runs to townhall and gets replaced with Worker. But to cast the spell you pay 20g.
So everything works when only one citizen is...
Is there anyway to change the UI of world edit?
I just can't work with normal terrain in that ugly and messy UI.
Or maybe there is other similar software to worldedit?
How do I make like in DOTA Sentinel[Computer] not be showed in game lobby?
From dota template i managed to get this:
Setup Players
Events
Conditions
Actions
-------- Silver Hand --------
Set PlayersSilverHand = (All allies of Player 1 (Red))
Player...