Heros50
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Chain Lightning
Actions
Set Hero50spell = (Units in (Playable map area) matching (((Matching unit) is A Hero) Equal to True))
Unit Group - Pick every...
I wanna create some spells, and i am pretty sure they have to be triggered.
The spells i need:
1. Set hp at all heros to 50%.
2. Praying: This spell should double all allies resources. It should be like praying at a special place. I have a region which the caster has to be inside for...
You want to add an income every 20 second. This income should be based on the amount of creeps you send against enemies, right?
You will need an integer-variable to store the current income for each player.
Make a trigger for each creep you can send. Check which player bought the unit. And...
The title says it all. I am trying to make a trigger dealing damage to units owned by player 11 and 12, if they are entering the rect.
The damage should be 5% of the units total life, each second. Until they leave the rect again.
I've tried a few things. But i can't make it work. In my...
I search an ability I can change to work like this:
Ability making targeted unit miss 25% of following attacks for 10 seconds.
Which should I modify. Can't think of any.
Uh.. I hate that setting in the object editor. I can't figure out how to set correct.
What i wanna do i make sure my magic-based attack tower only can attack enemies and items. Therefore. I did this:
Combat - Attack 1 - Targets allowed: Enemy, Item
Combat - Attacks Enabled: Attack 1 Only...
No problem. But this looks better imo.
One LB system
Events
Unit - A unit Begins construction
Conditions
(Unit-type of (Constructing structure)) Equal to Lumber Base 1
Actions
Set LumberBaseCount = (((Number of living Lumber Base 1 units owned by...
I have this Variable: Slayer[1], Slayer[2] etc. till 10. And i wanna create an action. Which does following:
Check for each Slayer-variable-unit if they are in region, if they are, then give them 1 level.
Can't figure out what this should look like? Can some one plz help? Thx in advance ;)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
LumberBaseCount Greater than 1
Then - Actions
Unit - Remove (Constructing structure) from the game
Game - Display to (Player group((Player((Player number of (Triggering...
I have this trigger which gives lumber to players if they have the specific building.
Lumber Bases
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Set...
Then they won't be able to buy anything directly from that shop?
I have a shop, with 10 items (3 of them are tomes) and i have a non-hero builder with 1 inventory and a hero with 6 inventory. Therefore i can't prevent the builder from buying anything the hero can buy?
Somehow i sorted the problem. I just recreated everything from scratch, and it doesn't crit any more.
Just thought of one question; How do you prevent a non-hero unit from buying tomes? That wasn't the cause of the crit, but would indeed cause one, if it happens.
I've created some simple tomes, str, agi and int. All +2. I have modified the original tome-abilitys providing str, agi and int through tomes. And i have created a copy of the tomes and just used my modified abilitys.
But when i buy these tomes, the game crits. How can that be? Any suggestions...