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    Patch 1.2 broke my transmissions

    So I had a couple cinematics that were working fine before the patch hit, but since 1.2 none of the text shows up from my unit transmissions during them. I have cinematic mode turned on and all that jazz, has anyone else run into this issue?
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    White detection ring

    You know how when you're playing in campaign missions as stealthed units, when you get near a detector you see that white ring on the screen in the minimap? I'm making a mission involving the Xel'Naga artifact, it has this ring as well. I've adjusted the radius of its nova, and I'm trying to...
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    Cancel last item in research queue

    I'm trying to set up a trigger that cancels the last item in its training/research queue. I've tried the Pause/Resume/Cancel Progress Bar action, but it seems to only cancel the first item no matter what value I put in for the slot argument. Does anyone know how to make this work properly...
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    Adjusting player count, and skipping lobby?

    So I'm making a single player level. The player has one computer ally, and one enemy computer. When selecting this map from your list, it shows it as a 3 player map though, is there any way to get this down to 1? Also, since this is a single player map, is there any way to skip the lobby when...
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    Multiple custom loading screen tips

    For the custom map I was making I was hoping to make a bunch of loading screen tips for it, similar to Blizzard's campaign missions. I know in Map->Map Loading Screen you can set A loading screen tip, but I want it to randomly pick one. I've seen a Loading Screen Help array in the Default SC2...
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    Veterancy Behaviour with Ranks instead of Levels

    So I know how to make units level up by giving them a veterancy behaviour. What I was wondering, was if it's possible to make one of these behaviours where the ranks are named differentnly, like "Novice, Adept, Expert, Master, etc." instead of the standard "Level 1, Level 2, Level 3, etc." I...
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    Can't find 'base-under-attack' sound

    I'm looking for a sound to be used in one of my triggers, the one when a night elf base gets attacked "Our sacred grove is being desacrated!" or something like that. I can't seem to find it in the sound editor though, does anyone here know where it is? Thanks,
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    In-game teams not matching lobby

    So I'm making a 5v5 custom game where each team can has 1 cpu player and up to 4 human players each. I'm running into issues with less than full games however where if I switch to the second team, it still makes me Player 1 and starts me in the wrong place. Is there any way to lock the player...
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    Campaign The Lord of Khaz Modan v1.1

    Hey guys, this is an update of a map I released a few months ago. It was my first map, so I wanted to go back and improve it with some of things I learned about the editor in the last few months. If you're interested in playing it, you can grab it at http://www.epicwar.com/maps/150131/...
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    Trying to publish map, stuck at 0%

    So I've been working on a multiplayer map, and I'm at the stage where I want to test it online. I go to publish my map as a minor revision (0.1) with a private release on unlocked settings. After I click OK and the File Transfer Window pops up it just stays stuck at 0% and doesn't move. Does...
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    Creating Nydus worms on unbuildable terrain

    So on my map I have most of the terrain painted as unbuildable because I don't want my players to build there (obviously). However, I wanted to set up a scripted Nydus Worm attack and I'm finding that they are unable to be created anywhere I have the terrain painted as unbuildable. Is there...
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    Creating special effects just to look pretty?

    Has anyone figured out how to do this yet? I've seen in the trigger editor how there are Create Effect on Point/Unit triggers. But without any kind of preview for all the options it's pretty hit and miss. Plus they seem to actually perform the effect of the ability they're associated with...
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    Can you trigger story mode upgrades mid-level?

    So I want to set up a trigger that upgrades my bunkers and missle towers their improved versions available in the campaign, but it doesn't seem to be working. I'm using: Tech Tree - Set Story Mode Tech - (Bunker) Shrike Turret upgrade level to 1 for player 1 The bunkers remain unchanged...
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    How to make my custom building have a model?

    So I'm trying to make a building based off the barracks, but essentially can train different units. I went into the Data Editor and added a new unit-object, which was copied from the Barracks. Now if I try to place this building I see nothing, from what I understand, this building also...
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    How do you remove roads?

    So placing roads is pretty straightforward, but I can't seem to find any way to remove them. Am I blind? Can someone please help me out with this? Thanks,
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    Campaign The Corruption of Felwood

    This is a single player mission I made where you control Tichondrius as he goes about conquering the region soon to be known as Felwood. Corrupt the forest and slay all in your path as you lead the Burning Legion to victory! The map takes around 60-90 minutes to complete, and you can grab it...
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    Activate/Deactivate autocast via trigger?

    Maybe I'm just blind, but can you turn on/off autocasting on abilities like Web via trigger? Thanks,
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    Targeting units with buff models

    So I wanted to make a unit with a buff model (the mana drain one specifically) When I create one via trigger, it appears fine, but I am unable to target it. Is this the case with any unit that has a buff model? Is there any way this is possible to work? Thanks,
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    Lightning effects that don't overlap units?

    I'm trying to make a pentagram using lightning effects for one of my cinematics, but as the camera pans around the centre, the lightning is clearly showing through/on top of my unit in the centre. Is there any way to make lightning effects not do this? Thanks,
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    Two AI Editor Questions

    I making an AI for a night elf army and I got a couple questions for people who hopefully have more experience with this sort of thing. 1. The Slow Harvesting checkbox, does that just reduce the rate at which gold is taken out a mine? Or does it reduce the gold that the computer receives as...
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