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  1. S

    Target Closest Unit

    How do you make a trigger that targets the closest unit from another unit with a spell so like target the closest unit to unit a and hit them with something like chain lightning
  2. S

    Effect then Spawn

    I need a trigger to create a special effect, wait 2 seconds then spawn a unit
  3. S

    Chain Lightning to hit more than 16 targets?

    when editing the chain lightning fields it only allows a maximum of 16 targets. how can i make it go BEYOND that?
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    Trigger not working

    Trying to make a trigger so when a specific unit (randomly picked from a group and spawned) dies it will give a specific effect i tried this trigger but it doesn't work: Events Unit - A unit owned by Player 11 (Dark Green) Dies Conditions (Unit-type of (Triggering unit)) Equal...
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    Unable to place in editor

    During testing some of the models were not showing (all models were originally there not custom models) so i tried placing them in editor but it won't let me?
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    Attack not Run Away

    Events Time - Elapsed game time is 10.00 seconds For each (Integer A) from 1 to 10, do (Actions) Loop - Actions Unit - Create 1 DoT for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees Events Time - Every 1.00...
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    Trigger Won't Work

    Events Time - Elapsed game time is 1.00 seconds Actions For each (Integer A) from 1 to 5, do (Actions) Loop - Actions Game - Display to (All players) the text: Powerup was Placed Unit - Create 1 PowerUp[(Random integer number between 0 and 2)] for...
  8. S

    Action when unit enters X distance away from another unit

    I want a trigger so when unit A moves X distance to units B then a spell C is cast
  9. S

    Destroy trees with a skill

    I created a skill and i want it to destroy trees. Its an Aoe skill based off Crushing Wave and ive ticked the TREE option under Stats-Targets Allowed but when i test it the trees stay standing
  10. S

    Create Set teams

    Like how in DotA there are two teams-the sentinel and the scourge, i want to be able to create two set sides that are already allied and if people are playing then they can choose which side they are on before the game starts
  11. S

    Goblin Land Mine..?

    Im trying to make a skill where you can place a bomb on the ground. There's a skill already called goblin land mines ( i think ) which i want to base it on but i can't seem to be able to find it. Is it an item/hero/unit skill and what is it called?
  12. S

    Reveal Caster

    Need a trigger to reveal a unit to the enemy when it casts a skill
  13. S

    Wards with Unobstructed vision

    trying to make wards that have unobstructed vision ie see through trees
  14. S

    Trees come back to life!

    I want to create a trigger that will bring back destroyed trees x amount of seconds after they were destroyed, where x is any amount of seconds thanks
  15. S

    Drop Off Point

    I'm trying to make a Peasant gather without having a maximum carry amount and dropping off. I want the resources gathered to go straight to the stockpile of the player thanks
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    Red Ball Model

    :banghead: i made this red ball using Gmax. It has a very simple animation-its red and it goes up and down. I've converted it to a .mdx using MdlxConv (Yobguls kept crashing and wouldn't work) and i've imported it into my warcraft and tested it but all i got was nothing. I tried x10 scale and...
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    Something gone wrong with my trigger

    Events Time - Every 0.50 seconds of game time Conditions Level Equal to 1 Actions For each (Integer A) from 1 to 15, do (Actions) Loop - Actions Unit - Create 1 Red Slime for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing...
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    Auto Cast on Targets

    I'm trying to make a tower which will take any random unit in the skills cast AoE and cast upon it eg A Tower with the Cyclone skill and when the creeps come it will whenever possible cast Cyclone on any creep
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    How to make auto cast trigger

    I'm trying to make a building auto-cast a skill once it has finished constructing. How do i precisely do this? i've read that its something to do with string id or rather buti have no cclue what that is nor how to get to it thanks
  20. S

    Modify Immolation

    I want to create an immolation that hits in set times so like every second instead of doing damage over time. If not than something that hits in AoE around the caster?? Also how do you make buildings auto attack with spells?
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