How do you make a trigger that targets the closest unit from another unit with a spell
so like target the closest unit to unit a and hit them with something like chain lightning
Trying to make a trigger so when a specific unit (randomly picked from a group and spawned) dies it will give a specific effect
i tried this trigger but it doesn't work:
Events
Unit - A unit owned by Player 11 (Dark Green) Dies
Conditions
(Unit-type of (Triggering unit)) Equal...
During testing some of the models were not showing (all models were originally there not custom models) so i tried placing them in editor but it won't let me?
Events
Time - Elapsed game time is 10.00 seconds
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Unit - Create 1 DoT for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
Events
Time - Every 1.00...
Events
Time - Elapsed game time is 1.00 seconds
Actions
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
Game - Display to (All players) the text: Powerup was Placed
Unit - Create 1 PowerUp[(Random integer number between 0 and 2)] for...
I created a skill and i want it to destroy trees. Its an Aoe skill based off Crushing Wave and ive ticked the TREE option under Stats-Targets Allowed but when i test it the trees stay standing
Like how in DotA there are two teams-the sentinel and the scourge, i want to be able to create two set sides that are already allied and if people are playing then they can choose which side they are on before the game starts
Im trying to make a skill where you can place a bomb on the ground. There's a skill already called goblin land mines ( i think ) which i want to base it on but i can't seem to be able to find it. Is it an item/hero/unit skill and what is it called?
I'm trying to make a Peasant gather without having a maximum carry amount and dropping off. I want the resources gathered to go straight to the stockpile of the player
thanks
:banghead:
i made this red ball using Gmax. It has a very simple animation-its red and it goes up and down. I've converted it to a .mdx using MdlxConv (Yobguls kept crashing and wouldn't work) and i've imported it into my warcraft and tested it but all i got was nothing. I tried x10 scale and...
Events
Time - Every 0.50 seconds of game time
Conditions
Level Equal to 1
Actions
For each (Integer A) from 1 to 15, do (Actions)
Loop - Actions
Unit - Create 1 Red Slime for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing...
I'm trying to make a tower which will take any random unit in the skills cast AoE and cast upon it eg A Tower with the Cyclone skill and when the creeps come it will whenever possible cast Cyclone on any creep
I'm trying to make a building auto-cast a skill once it has finished constructing. How do i precisely do this? i've read that its something to do with string id or rather buti have no cclue what that is nor how to get to it
thanks
I want to create an immolation that hits in set times so like every second instead of doing damage over time. If not than something that hits in AoE around the caster??
Also how do you make buildings auto attack with spells?