Where can I modify how far an enemy unit has to be before my units AI will attack it automatically?
In other words, how do I modify the aggro range of i.e a Marine.
I have 4 players. Each player has a start location in each corner (within bounds) referenced by a point.
Do I need anything else to make start locations work?
Dialog func
Events
Dialog - Any Dialog Item is Clicked by Player Any Player
Local Variables
Conditions...
Can anyone see why this trigger doesn't work? (Doesn't modify variable and minerals).
Events
Unit - Any Unit dies
Local Variables
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (Triggering unit)) == 2
Or...
For testing purposes, I need to control at least two different players and they need to be hostile against each other. This is probarly easy to do, but I'm still learning the ropes of the galaxy editor. How can this be achieved? Thank you.