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    Terrain Height Trigger

    I think you already found the line you are looking for, you just have to modify it some... Untitled Trigger 001 Events Conditions Actions Environment - Create a 0.50 second Permanent crater deformation at (Position of Footman 0000 <gen>) with radius 512.00 and depth...
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    Best Item Ability Base for Nothing?

    Note that you got if/then/else triggers for only level 3 to 6. Have you tried casting this skill within that interval? If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Level of Divine Shield for (Casting unit))...
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    Skill Iluminate

    I don't know exactly how you mean, but I guess you just could create dummy units with vision anywhere the arrow flies?
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    Attack-Move near another unit

    Well, It's true as Haxic states, as I suppose you want all guards to go to the hero's position no matter the distance between them, not only those close, it would be wise creating a trigger at map init were you add all your guards to a unit group: Guard Initializing Events Map...
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    Increasing HP of Building Per Respawn

    Strange, I have really no idea, clocks running late too, perhaps I'll look into it tomorrow.
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    Increasing HP of Building Per Respawn

    I guess you have added the upgrade in both towers "Techtree - Upgrades Used", right?
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    Increasing HP of Building Per Respawn

    An damage bonus upgrade?
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    Increasing HP of Building Per Respawn

    uhh, no. When you first click the action : "Set Current Research Level" you get the following line: Set current research level for Tech to 0 for Player 1 (Red) (those marked with bold text are the ones you can change in someway.) The tech one you already figured out, click it, and...
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    Increasing HP of Building Per Respawn

    Use the "Arithimetic" first, which will give you "Value + 1" press the red Value, and there add the research thingy which you found already ;)
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    Attack-Move near another unit

    Tried around a little, recreating your wanted effect. With the trigger we had before only one of my units would move togheter with the hero correctly. The other 3 ran to the middle. It seems that the line "Target Point of Issued Order" is overridden when anyone else is given an order. The...
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    Attack-Move near another unit

    Ahhh, I understand Then: Do you want them to stand in a certain formation, or just spread out randomly around the hero? How many units do you want?
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    Noob Question about a spell

    It's the skill the Blood Mage summon skill: Pheonix has. As such if you don't have the expansion it'll problary not exist either. Default tooltip: Apxf "Phoenix Fire" "Fires down streams of flame, lighting nearby enemies on fire."
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    Attack-Move near another unit

    Question: Are you ordering your hero to attack another unit? As we use the Event - A unit is issued an order targeting a point, that also means a point, as in move or attack-move or such. In case you order your hero to attack a unit, he gets no such order, and thus the trigger will not run at...
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    Noob Question about a spell

    Or one just bases it of "Pheonix Fire", as stated twice above. As Cookie stated, it's true that it will not shoot on people who has the dot on them, however setting the Duration for the spell to 0.01 would allow it shooting almost always. There's no need to use a trigger for this, atleast not...
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    Increasing HP of Building Per Respawn

    The upgrade is created in the object editor, in the tab to the far right. Set "Data - Effect 1" to "Hit Point Bonus" and enter the amount you want it to increases with next. I called my upgrade "Health". Create enough levels on the upgrade. I don't know how many times it's going to be used, so I...
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    Increasing HP of Building Per Respawn

    I would create an upgrade which increases the Suppliers health by 5000 per upgrade. Then, everytime it's destroyed, set the level of the upgrade to current level + 1.
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    Attack-Move near another unit

    Glad to be able to help!
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    Attack-Move near another unit

    Events Unit - A unit Is issued an order targeting a point Conditions (Owner of (Triggering unit)) Equal to (Owner of Unit) Or - Any (Conditions) are true Conditions (Unit-type of (Triggering unit)) Equal to Hero Actions Set Temp_Group = (Units within...
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    Noob Question about a spell

    Sounds to me as if you're looking for a version of Pheonix Fire. Phoenix Fire will stream fire to enemies in range every timeinterval. Is it what you're looking for?
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    Any way of skipping 'skip level requirement' or set it to 0?

    Try setting level skip requirment to a negative value (by shift-clicking the field). Not sure at all if this will work, however might be worth a try :)
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