I think you already found the line you are looking for, you just have to modify it some...
Untitled Trigger 001
Events
Conditions
Actions
Environment - Create a 0.50 second Permanent crater deformation at (Position of Footman 0000 <gen>) with radius 512.00 and depth...
Note that you got if/then/else triggers for only level 3 to 6. Have you tried casting this skill within that interval?
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Divine Shield for (Casting unit))...
Well, It's true as Haxic states, as I suppose you want all guards to go to the hero's position no matter the distance between them, not only those close, it would be wise creating a trigger at map init were you add all your guards to a unit group:
Guard Initializing
Events
Map...
uhh, no.
When you first click the action : "Set Current Research Level" you get the following line:
Set current research level for Tech to 0 for Player 1 (Red)
(those marked with bold text are the ones you can change in someway.)
The tech one you already figured out, click it, and...
Tried around a little, recreating your wanted effect.
With the trigger we had before only one of my units would move togheter with the hero correctly. The other 3 ran to the middle. It seems that the line "Target Point of Issued Order" is overridden when anyone else is given an order. The...
It's the skill the Blood Mage summon skill: Pheonix has. As such if you don't have the expansion it'll problary not exist either.
Default tooltip:
Apxf
"Phoenix Fire"
"Fires down streams of flame, lighting nearby enemies on fire."
Question: Are you ordering your hero to attack another unit?
As we use the Event - A unit is issued an order targeting a point, that also means a point, as in move or attack-move or such. In case you order your hero to attack a unit, he gets no such order, and thus the trigger will not run at...
Or one just bases it of "Pheonix Fire", as stated twice above. As Cookie stated, it's true that it will not shoot on people who has the dot on them, however setting the Duration for the spell to 0.01 would allow it shooting almost always.
There's no need to use a trigger for this, atleast not...
The upgrade is created in the object editor, in the tab to the far right. Set "Data - Effect 1" to "Hit Point Bonus" and enter the amount you want it to increases with next. I called my upgrade "Health". Create enough levels on the upgrade. I don't know how many times it's going to be used, so I...
I would create an upgrade which increases the Suppliers health by 5000 per upgrade. Then, everytime it's destroyed, set the level of the upgrade to current level + 1.
Events
Unit - A unit Is issued an order targeting a point
Conditions
(Owner of (Triggering unit)) Equal to (Owner of Unit)
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Hero
Actions
Set Temp_Group = (Units within...
Sounds to me as if you're looking for a version of Pheonix Fire.
Phoenix Fire will stream fire to enemies in range every timeinterval.
Is it what you're looking for?
Try setting level skip requirment to a negative value (by shift-clicking the field).
Not sure at all if this will work, however might be worth a try :)