So can i do this trigger with "Pick all players bla bla" and change player 1 to picked played? my leaderbord is atm Number of rows [Active Players]
Leaderboard - Add player 1 to Leaderbord
Leaderboard - Set Leaderbord item text at column 2 and row 1 to "20"...
I think this is what you are looking for
Map - Game variants
Then add a Variants and change it to others.
inside Attributes you can find (Game) Teams and (Game) Teams [Premade]
I hope this is what you are looking for.
Start
Events
Game - Map initialization
Local Variables
Conditions
Actions
Player Group - Pick each player in (All players) and do (Actions)
Actions
Visibility - Create a visibility...
hmm... would it be much more easy if i would use a unit and add Abilitys to him and just forget the dialog idea? i just wanted the dialog to make it look nice :P
yeah i was almost sure i neede two dialogs buy anyway. any way to make the button random? say i have Spawn Zealot and a Spawn Stalker. i dont want you to get the Spawn Zealot button all the time.
I'm making a map where you "draw" a Unit that you can play out on the battle field so i might have...
oh yeah. will this work with 2 players?
or do i need to do two dialogs? and only show them for player 1 - 2
Is there a way to make the button created to be random between like 10 diffrent buttons?
This is what i got.
Test 1
Events
Dialog - Any Dialog Item is Clicked by Player Any Player
Local Variables
Conditions
(Used dialog item) == Dialog Button[0]
Actions
General - If (Conditions) then do (Actions) else do (Actions)...
I been trying to create a trigger that when i press a dialog button it will add a new button but for every time i press the button it will create a new button at another spot up to like 4 buttons.
Ok so far i got this going:
Test 1
Events
Dialog - Any Dialog Item is...