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    Invisibility Check

    Hey there everyone, I'm currently working on a hero with the following abilities: I have all of the abilities working pretty well using GDD damage detection, however, I have a problem with Vital Stab, I'd like to check to see if the melee attack that sparked the trigger for vital stab was...
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    Unit movement order related issue.

    Hello everyone, Its been quite a while! I've been doing some hobby mapping here and there and came across something confusing while using GUI triggers to create units and issue basic move orders to them. When the movement orders are issued targeting a point, they go to the designated point...
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    Passing Variable Values between functions

    Hey guys, I'm currently trying to learn the syntax for jass, and I've been playing around with functions. I know how they work, I just have to get syntax down. :] which brings me to my question: How do you pass local variable values between functions? Whats the correct syntax? :\
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    Hashtables

    I'm trying to use it to make a high score system in a 1 player game. Is there a way to save the hash table after data has been inputted into it for use for later loads of that map? Or am I forced to use game cache? :\
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    Damage Multiplier Ability Problems.

    I'm working on a self target Ability that gives you a buff for 5 seconds. I want it to work so that, if you deal damage with a melee attack, the game multiplies the damage by a factor of 4 and then removes the buff. I thought I had it figured out. The ability works, and gives the Casting hero...
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    Quick Hero Feedback Appreciated :]

    Hey everyone, I'm in the process of slowly thinking of Hero Ideas for afree for all Deathmatch Arena, and I was interested in some second opinions on overall ideas. :] Forgive me if the Abilities are a little unbalanced, But I figured I should just get the basic Ideas out there so you guys...
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    Hero ability idea drop box :D

    Hello, I need some ability ideas for my heroes. My map is going to be a short and sweet round-by-round 4v4 free-for-all death match game. Level cap is 10, and everyone levels once a round. I'll credit people for contributed code/ideas that make it into the map! :]
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    Neutral Building - Add Item-Type Issues

    Hey guys, I'm still in the process of making a buyable ability system using items as representations of abilities in shops. I created some items that represented abilities, and used an (add item-type to shop) action to stock my shop because apparently you can't remove items from a shop that...
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    Hero ability buying

    Hey guys, For my map I am making a class system were players choose 1 of 4 base hero classes in the game, After which they can select 4 of 11 abilities from a "trainer" shop for their class. 1 of 3 abilities for the first 3 columns, and then 1 of 2 ultimate spells for the 4th column of the...
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    Opinions on trigger consolidation :]

    Hey guys, I've got several 1-second periodic event triggers running in my map. Was wondering if it is better computing wise to consolidate them in a single trigger, or to just leave them the way they are? Thanks!
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    Tooltips in Dialogs

    Hey Guys, I'm in the process of making a simple 4v4 arena style map with a dialog box hero selection. I started reading several of the stickies and JASS tutorials on this forum, but I have one Question about the language's potential in particular since it was mentioned that it was actually...
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