You could give wind walk the Slow Aura (tornado) buff so it doesn't have a buff and then make a trigger to every 0.20 seconds add your buff to your unit if it doesn't have it currently. That same trigger before adding the buff checks if the unit is doing the wind walk spell and if it doesn't it...
First of all, start all triggered spells with the event
A unit starts the effects of an ability
Next, the first ability is a simple
Pick every unit matching (matching unit is a hero equal to true < boolean condition) and do action - Set life of (picked unit) to 50%
Then fix the leak Custom...
I find it hard to get how both you and futeki failed to understand what I typed in that post.
INSTEAD of having 9 events in the second trigger, you make that action in the first trigger at the end of it (inside the final loop) which CREATES the 9 events for the second trigger in ONE action...
Yep but you can just make the faerie fire have 4 levels with different durations and then set the level of Faerie fire to (Level of Vicarious for (Triggering Unit)), and THEN have it cast it.
Btw, it saves time doing Triggering Unit instead of Casting Unit, seeing as the triggering unit is the...
Aniconic, since you seem to be loving saving time by using integers, you could even make it shorter by adding to the first trigger in the final loop the action
Trigger - Add to Clicked the event Dialog - A dialog button is clicked for Player_Dialog[(Integer A)]
saves you from having to make the...
First of all, always do Starts the Effects of an Ability
Secondly, Doom is one of blizzard's notorious bugged spells. It often doesn't work right with triggered spells.
Third, what exactly isn't working? According to the trigger, you will have visibility over the current position of where the...