Well, i have to use picture with DISBTN path for my item, but once I pause game (when everything become DISBNT'ed), i see only green boxes instead.
Im sure its possible, just look at dota's muted items - they wont disappear on pauses. So, whats wrong with DISBTN and pauses? how to avoid that...
Finally! Download
What is it?
Not a new, but still decent idea to create map like old Shadowraze Wars, but using another hardest hero from dota - Invoker, with his elemental powers and different combos.
What about gameplay?
You get Grand Mage Invoker under your control, and play for...
In my map red player disabled.
And idk how, but: scripts and messages doesnt work until my hero kill another, OR if i will share control of player(0) to my existing player(1) via jass, since there are no any units or whatever belong to the red player
Also, no messages will show up unless that...
Is there any way to restore lost bonuses from tomes?
There are used spells, based on Metamorphosis, and bonuses from tomes comes from modified Tome of experience.
I tried to re-add tomes on transformation, but nothing changed at all -
UnitAddItemByIdSwapped() - didnt do anyting...
As every know, u can bind units into groups by Ctrl+1/2/3/...
is exist way to know, was some unit binded in some group, or get units in some of this group?
function apem takes nothing returns nothing
local trigger t=GetTriggeringTrigger()
local integer i=GetHandleId(t)
local unit u=LoadUnitHandle(udg_hashtable,i,25)
call RemoveUnit(u)
call DestroyTrigger(GetTriggeringTrigger())
endfunction
function arem takes nothing returns nothing
local...
MemoryLeaks in unit creation
Well, i have a point, where will spawn units only once.
I have a var for this point, and question is:
Should i remove and recreate var every single unit spawn, or I can destroy it only once at end of trigger, when all units will be create?
How i can add active ability to non-hero unit, which originally havent it?
There are only
Abilities: Default
and
Abilities: Normal
If I type my ability there, it doesnt appear at all.
I have 12 timers in map, located in one array. When timer[X] expiried, i set integer[X] to 0, but to do it, i made 12 copy-paste triggers.
So, question: possible to get X (number) from expiried timer in some var?
Shadowraze wars 2.9
Link for map at epicwar.com
About
Using Nevermore from DotA, which cannot attack, destroy your enemies by pure spell-casting skill!
Gameplay
Every player have hero Fire Lord, which have 4 abilities: 3x Shadowraze for different AoE and Requiem of Souls, which damage all...
Possible to hide line in multiboard w/o whole rewrote it? F.e., if player doesnt exist there, then his line will not shown, without taking a place in table