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  1. S

    Hero concept[Rate]

    here are some of the code: function quiver takes nothing returns nothing return GetUnitAbilityLevel(GetAttacker(), quiverability) > 0 endfunction function firearrow takes integer times returns real local integer times2 local integer total = 1 loop set total =...
  2. S

    Hero concept[Rate]

    Great I like the idea with unable to turn invisible
  3. S

    How to make Income like Line Tower Wars?

    income is integer. To make a box there is an symbol when u write text that looks like this: a
  4. S

    creep revival system

    Is udg_Temp_Type an array? Doesn't seem like that to me
  5. S

    Calling functions between triggers?

    found it
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    Calling functions between triggers?

    You can declare the function in the map stuff thing and with function Sleep takes (whatever) return (whatever) endfunction then you can create a function in the trigger u want that does what u want. u will have the function in the map section but it will be in the trigger u want to. I have...
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    Is there a way to se when an unit is attacked?

    where to get it? http://www.wc3campaigns.net/ is down right now so
  8. S

    Is there a way to se when an unit is attacked?

    Thanks but i get a compile error that the member destroy has been redeclared it is the Event library it row 25 do u know what to do?
  9. S

    Is there a way to se when an unit is attacked?

    I want to make a unit so that it is damaged the same amount of damage will apply to another unit at the time the attack struck. I was thinking to do this trought take the current hp of the unit and when the unit got attacked I would get the new hp and calculate te diffrence and take the...
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