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  1. I

    Rang

    Pick all unit in 500 rang of caster. so the radius of the picking is 500 or 250???
  2. I

    Gameplay Constants Column Missing (was: How come???)

    How come i can see the right value le??? need to click on the left title then can see the value??
  3. I

    Attack Speed

    I know that item attack speed max stack is 400% increase. However if u have a item that increase 400% attack spell then i have another spell that increase 400% attack speed. What will be the total amount increased? 400% or 800%?
  4. I

    Attack Speed

    i mean base attack speed is 2.5 meaning every 2.5 sec do 1 attack. But if he get a 500% attack speed bonus What will be the result?? Cannot be 12.5 what.... it should smaller rite???
  5. I

    Attack Speed

    Can i know how the attack speed is calculated? Let said i have a base attack speed of 2.5 Then i pick up a item that add 500% attack speed. How it is calculated? 2.5/5 = 0.5? 2.5/2/2/2/2/2 = 0.075
  6. I

    selection -0.1

    How to make the selection value as -0.10 , at the setting i already put allow negative value.
  7. I

    Skin import

    i mean where to find the tile for the ground pathing
  8. I

    Combo Key??

    Nope, i understand the structure but i dun understand the part on string code in term of coding.
  9. I

    Skin import

    if i import my own skin which replace TerrainArt\Icecrown\Ice_RuneBricks.blp TerrainArt\Icecrown\Ice_RuneBricks.blp or TerrainArt\Ruins\Ruins_LargeBricks.blp Where can i find to tile to use it???
  10. I

    Combo Key??

    dun quite understand what it mean by using string code... got any simple example to help me understand better?
  11. I

    Combo Key??

    I have a question, Is is possible to make a game that all the hero ability is base on combo. example i make 3 spell using roar base id with 0.1 cool down. so when i cast these 3 spell in the correct sequences it will do different effect like, fire a fireball out, flamestike etc... All...
  12. I

    dash

    I want to make a spell is like dashing very fast. when the hero use that spell ( instant activate type ), the hero will dash for 800 distance toward where it facing in 1 seconds? any one know how?
  13. I

    auto target spell

    A Spell: 1) A unit cast a spell ( instant activate type ) then a missile ( can be customize ) will fly out toward where the caster is facing. the missile be destroy upon hitting first target and deal damage to it or die off after travel some distance. 2) The spell should be easily reusable...
  14. I

    How to change?

    how?
  15. I

    How to change?

    Take a look at the image on the red circle. is it possible to change that fire animation or it link tgt with model one?
  16. I

    deleting common.j?

    dun delete it, replace it.
  17. I

    slow poison can't work

    the dryad have the skill slow poison which slow target but if u gave that skill to another unit, that skill does nothing, no slow, no poison.
  18. I

    Any part wrong?

    Scope Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Optical Scope (X) Actions Unit Group - Add all units of (Units within 800.00 of (Target point of ability being cast) matching ((((Triggering unit) is A...
  19. I

    It doesn't work???

    Thank guy, i found the problem le... the dummy is not casting the spell because of an error "cant target own unit".. so i change the owner of the dummy to neutral passive which fix the problem.
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