I know that item attack speed max stack is 400% increase.
However if u have a item that increase 400% attack spell then i have another spell that increase 400% attack speed.
What will be the total amount increased? 400% or 800%?
Can i know how the attack speed is calculated?
Let said i have a base attack speed of 2.5
Then i pick up a item that add 500% attack speed.
How it is calculated?
2.5/5 = 0.5?
2.5/2/2/2/2/2 = 0.075
if i import my own skin which replace
TerrainArt\Icecrown\Ice_RuneBricks.blp
TerrainArt\Icecrown\Ice_RuneBricks.blp or TerrainArt\Ruins\Ruins_LargeBricks.blp
Where can i find to tile to use it???
I have a question,
Is is possible to make a game that all the hero ability is base on combo.
example i make 3 spell using roar base id with 0.1 cool down. so when i cast these 3 spell in the correct sequences it will do different effect like, fire a fireball out, flamestike etc...
All...
I want to make a spell is like dashing very fast.
when the hero use that spell ( instant activate type ), the hero will dash for 800 distance toward where it facing in 1 seconds?
any one know how?
A Spell:
1) A unit cast a spell ( instant activate type ) then a missile ( can be customize ) will fly out toward where the caster is facing. the missile be destroy upon hitting first target and deal damage to it or die off after travel some distance.
2) The spell should be easily reusable...
Scope
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Optical Scope (X)
Actions
Unit Group - Add all units of (Units within 800.00 of (Target point of ability being cast) matching ((((Triggering unit) is A...
auto reload
Events
Unit - A unit Is attacked
Conditions
((Owner of (Attacking unit)) Current gold) Equal to 0
Actions
Set reloadLevel = (Level of Weapon Proficiency (X) for (Attacking unit))
Unit - Create 1 reloadDummy for (Owner of (Attacking unit))...
Let said i have a hero with alot of skills and spellbook.
When the hero pick up an item, i wan the hero to change to another model but retain all it skills information in the spellbook.
Hey guy, i create a few classes and i need some ideas for them...
each classes have 3 skill and 1 ulti.
each skill max level is 6 except ulti is at lv 6,12,18
max hero level is 21.
Classes:
Frontier Assaultman - rifle
Navy Cropsman - rifle
Combat Engineer - shotgun
Designated Marksman - sniper...
At the start of my map, it enter a cinematic mode for short intro but i cant exit it and go back to normal mode!!!
When i tried to turn it off for all player, the whole screen gone black!!!
How to fix the problem???