Search results

  1. Mr_Bean355

    System Damage

    scope NoDamageOnMap initializer StartZeroDamage private function BlockAllDamage takes nothing returns boolean call BJDebugMsg("Damaged!") call Damage_BlockAll() return false endfunction private function StartZeroDamage takes nothing returns nothing local trigger t=CreateTrigger() call...
  2. Mr_Bean355

    System Damage

    The test scope. I think it is meant to block all damage in the demo map, but when I test it, nothing happens. Unit receive damage as normal. I re-downloadede the demo map and tested it without changing anything - still didn't help.
  3. Mr_Bean355

    System Damage

    The example code in the demo map doesn't work for me. Anyone else have this issue?
  4. Mr_Bean355

    Mr_Bean's Spell Workshop

    Thanks, it would help a lot. Much appreciated!
  5. Mr_Bean355

    Mr_Bean's Spell Workshop

    KaerfNomekop, will you be able to do this spell?
  6. Mr_Bean355

    Mr_Bean's Spell Workshop

    @zero9x: Have you managed to import it yet? Make sure your NewGen is configured as follows: [LINK] @trena99: I'm starting with Magic Amplification now. How many different heroes can have this ability? It will be difficult if many can have it. In the code you will need to list all the abilities...
  7. Mr_Bean355

    Mr_Bean's Spell Workshop

    Update: Ulla_t - Cleave Spell uploaded!
  8. Mr_Bean355

    Mr_Bean's Spell Workshop

    Sorry I haven't done anything guys. I am busy studying for my last exam, which is on Thursday.
  9. Mr_Bean355

    Mr_Bean's Spell Workshop

    That would work, except he specifically said that he wants it to affect units that are already impaled. I don't think this spell will be easy to do...with the fly heights it makes things complicated...
  10. Mr_Bean355

    Mr_Bean's Spell Workshop

    What do you mean in DotA it can hit the same target more than once?
  11. Mr_Bean355

    Mr_Bean's Spell Workshop

    I know, I can do the maths. I was confused because you wrote 1.25x bonus damage for level 1.
  12. Mr_Bean355

    Mr_Bean's Spell Workshop

    Is the bonus damage on level 1 meant to be 0.25x and not 1.25x?
  13. Mr_Bean355

    Mr_Bean's Spell Workshop

    Did you copy the required systems from the Trigger Editor?
  14. Mr_Bean355

    Mr_Bean's Spell Workshop

    Do you have JASS NewGen Pack?
  15. Mr_Bean355

    Okay cool. I didn't realise you wanted Earth Shake to work that way. I will change it and upload...

    Okay cool. I didn't realise you wanted Earth Shake to work that way. I will change it and upload it tomorrow.
  16. Mr_Bean355

    Mr_Bean's Spell Workshop

    Update: polo2005 - Soul Shackle uploaded!
  17. Mr_Bean355

    Your request is done! See here: http://www.thehelper.net/threads/mr_beans-spell-workshop.155772...

    Your request is done! See here: http://www.thehelper.net/threads/mr_beans-spell-workshop.155772 Please let me know what you think.
  18. Mr_Bean355

    Mr_Bean's Spell Workshop

    Update: zero9x - Spell Pack uploaded! @polo2005: - For Soul Shackle, do you want a visible link between the soul and the linked unit? - Does it affect allied units or only enemies?
  19. Mr_Bean355

    Mr_Bean's Spell Workshop

    Sorry for the long waiting period, my exams keep me busy :( About Flying Stone: Sometimes the totem gets created a little bit away from the targeted point, because it has collision (units can bump into it).
  20. Mr_Bean355

    Snippet GUI-Friendly Damage Detection

    I am using vJASS. How much detail do you want for "it doesn't work"? Is this better: "When I uncomment the globals section and make a function that prints "Damaged!" whenever a unit takes damage and test it with a demo map and tell one unit to attack another, no text is printed on the screen...
Top