ive never used hashtables b4, i just finish searching n reading about it.....but which 1 from the drop down menu do i need..
Hashtable - Save ([Hashtable load integer (key of triggering unit) of (key of attacking unit) in Ability_Hash] + 5.00)
the others ive figured it out
Skill (passive) - Deeper Bite
everytime it attacks the same target it is healed for 5xtimes attacked
example:
unit with deeper bite ATTACKS unit A,
it recover 5 hp
unit with deeper bite ATTACKS unit A again for the 2nd time,
it recovers 10 hp now
and so on...
but as soon as the...
Healing Light - Heals unit for XX amount and periodically heals slightly every 2 second.
so the spell is based on Holy Light. easy enough, but for the periodic heals i trigger off with this
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast)...
I know this thread is somewhat dead, but I need to know how to use this?
I just started doing war3 maps (GUI only no JASS)
so i got newgen, how do i implement this?
say i want to increase unit X move speed to 700 (or anything above 522) when it cast a spell called "Sprint".
and how do i...
haha thx tommerbob, but when i was waiting for a reply, i manage to figure it out myself
but thx for the effort, if u need my help dont be a stranger!!
Mana Shield
-Absorbs 100(example) amount of damage for level 1(example)
-If it absorbs 100(example) damage, the shield dissipate.
-If the shield timer runs out before 100(example) damage is absorbed, the damage absorbed is recover as mana to the caster
ask me for questions!
TY Thread solved! ive been looking for the solution in ages!
(i see ppl do rep+ when they are satisfied, want to do the same to u 2 but what the heck is it?)
yes im newb
Spirit Summon
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Spirit Summon ORI
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...
for example an action like
(Random integer number between 1 and 4) Equal to 1
thats 25% chance right?
so i hv this unit who can cast a spell which summons 4 kind of elemental, each for 25% chance.
but sometimes when the spell is used, the unit will not summon anything (basically cast the...
1st skill = it gives crit chance + evasion and it increases the lower the hp gets
2nd skill = returns damage based on the user's armor
need help, just guide me if u dont want to make the skill
THX
when the spell is clicked, there are 4 possible summoned unit. the trigger i use is as follow:
Spirit Summon
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Spirit Summon ORI
Actions
If (All Conditions are True)...
My unit (shaman) has a spellbook which contains totems which are based off serpent ward ( coz this allows u to target ground n summon a unit ) but the problem is that if i use any of the skill it sets off all of them. ive tried changing their order string turn on but the same problem still...