Skill (passive) - Deeper Bite
everytime it attacks the same target it is healed for 5xtimes attacked
example:
unit with deeper bite ATTACKS unit A,
it recover 5 hp
unit with deeper bite ATTACKS unit A again for the 2nd time,
it recovers 10 hp now
and so on...
but as soon as the...
Healing Light - Heals unit for XX amount and periodically heals slightly every 2 second.
so the spell is based on Holy Light. easy enough, but for the periodic heals i trigger off with this
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast)...
Mana Shield
-Absorbs 100(example) amount of damage for level 1(example)
-If it absorbs 100(example) damage, the shield dissipate.
-If the shield timer runs out before 100(example) damage is absorbed, the damage absorbed is recover as mana to the caster
ask me for questions!
for example an action like
(Random integer number between 1 and 4) Equal to 1
thats 25% chance right?
so i hv this unit who can cast a spell which summons 4 kind of elemental, each for 25% chance.
but sometimes when the spell is used, the unit will not summon anything (basically cast the...
1st skill = it gives crit chance + evasion and it increases the lower the hp gets
2nd skill = returns damage based on the user's armor
need help, just guide me if u dont want to make the skill
THX
when the spell is clicked, there are 4 possible summoned unit. the trigger i use is as follow:
Spirit Summon
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Spirit Summon ORI
Actions
If (All Conditions are True)...
My unit (shaman) has a spellbook which contains totems which are based off serpent ward ( coz this allows u to target ground n summon a unit ) but the problem is that if i use any of the skill it sets off all of them. ive tried changing their order string turn on but the same problem still...
ive made a skill which lays down a mine n explode upon contact, stunning a target (regains conscienceness if attacked).
heres the trigger
Lay Trap
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Stun Trap
Actions
Unit -...
i want to make an ability which requires certain item in the inventory
i can do the event and the action, but the condition, i couldnt find any method of checking for items in hero's inventory
HELP? ty
*Thread Solved* by Necrach...................thx
im making this small campaign map. i want to add a trigger where when u select unit A, while being 200 radius away from it and typing -ask in the chat box a game text will pop up saying blablabla
simply put there will be a region,
if a unit enters it, it will gain an ability after XX amount of time,
but if it leaves b4 that time is up, it does not gain the ability
so yeah
can u explain to me how to do this in GUI posibbly?
thx in advance
simply put there will be a region,
if a unit enters it, it will gain an ability after XX amount of time,
but if it leaves b4 that time is up, it does not gain the ability
so yeah
can u explain to me how to do this in GUI posibbly?
thx in advance
EDIT:anyone?
ok i changed a dragon roost making it smaller with smaller selection circle and set the placement requirement to buildable. everything is good except that when i click it to build, the green squares take too many square
i manage to make sacrificial pit to summon units i want
trigger=start ability, trained unit= shade, replace with watever
but how do you make the same building to be able to accept 2 different input n produce two different output?
i cant do JASS so trigger pls
if u insist on JASS theres...