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    Spell help! PLS!

    Skill (passive) - Deeper Bite everytime it attacks the same target it is healed for 5xtimes attacked example: unit with deeper bite ATTACKS unit A, it recover 5 hp unit with deeper bite ATTACKS unit A again for the 2nd time, it recovers 10 hp now and so on... but as soon as the...
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    Buff Level Indicator

    When a unit is affected by a buff, the level of the buff is indicated on the unit status. Is it possible to remove that?
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    Trigger Stops?

    Healing Light - Heals unit for XX amount and periodically heals slightly every 2 second. so the spell is based on Holy Light. easy enough, but for the periodic heals i trigger off with this Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast)...
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    Mana Shield Help (im willing to learn)

    Mana Shield -Absorbs 100(example) amount of damage for level 1(example) -If it absorbs 100(example) damage, the shield dissipate. -If the shield timer runs out before 100(example) damage is absorbed, the damage absorbed is recover as mana to the caster ask me for questions!
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    random integer probability

    for example an action like (Random integer number between 1 and 4) Equal to 1 thats 25% chance right? so i hv this unit who can cast a spell which summons 4 kind of elemental, each for 25% chance. but sometimes when the spell is used, the unit will not summon anything (basically cast the...
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    Complicated Skill Need Help

    1st skill = it gives crit chance + evasion and it increases the lower the hp gets 2nd skill = returns damage based on the user's armor need help, just guide me if u dont want to make the skill THX
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    Summoning Skill Problems

    when the spell is clicked, there are 4 possible summoned unit. the trigger i use is as follow: Spirit Summon Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Spirit Summon ORI Actions If (All Conditions are True)...
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    Totem System

    My unit (shaman) has a spellbook which contains totems which are based off serpent ward ( coz this allows u to target ground n summon a unit ) but the problem is that if i use any of the skill it sets off all of them. ive tried changing their order string turn on but the same problem still...
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    Land Mine Ability

    ive made a skill which lays down a mine n explode upon contact, stunning a target (regains conscienceness if attacked). heres the trigger Lay Trap Events Unit - A unit Dies Conditions (Unit-type of (Triggering unit)) Equal to Stun Trap Actions Unit -...
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    Limit Quests

    How can I make it so the player can only do one out of X amount of quests at a time. Once that is completed, other quests can be taken again
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    Reagent style like in WoW

    i want to make an ability which requires certain item in the inventory i can do the event and the action, but the condition, i couldnt find any method of checking for items in hero's inventory HELP? ty *Thread Solved* by Necrach...................thx
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    "Talking" to a unit.

    im making this small campaign map. i want to add a trigger where when u select unit A, while being 200 radius away from it and typing -ask in the chat box a game text will pop up saying blablabla
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    Unit Gain Ability

    simply put there will be a region, if a unit enters it, it will gain an ability after XX amount of time, but if it leaves b4 that time is up, it does not gain the ability so yeah can u explain to me how to do this in GUI posibbly? thx in advance
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    Unit Gain Ability

    simply put there will be a region, if a unit enters it, it will gain an ability after XX amount of time, but if it leaves b4 that time is up, it does not gain the ability so yeah can u explain to me how to do this in GUI posibbly? thx in advance EDIT:anyone?
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    Green tile on buildings

    ok i changed a dragon roost making it smaller with smaller selection circle and set the placement requirement to buildable. everything is good except that when i click it to build, the green squares take too many square
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    HOT new rule

    i want to make that when a unit uses a healing salve -if it moves the effect goes away
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    Sacrifical Pit.......2nd unit

    i manage to make sacrificial pit to summon units i want trigger=start ability, trained unit= shade, replace with watever but how do you make the same building to be able to accept 2 different input n produce two different output? i cant do JASS so trigger pls if u insist on JASS theres...
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