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  1. NullCurrent

    Coming back to Map-making

    Hi, I haven't been on the forums for quite a while, I left when SCII came out. I recently got an awesome gaming computer, and decided that SCII map making will be a fun excursion. So, I have perused some tutorials. I have noticed that SCII is very different from WC3. Can anyone point me in the...
  2. NullCurrent

    Been looking for a while...

    I am sorry for being so late. I have quite busy. If that model works for you, I would use it as ribbons like that made in the model editor can be a bit... difficult. But if it doesn't work, let me know, I'll see what I can do.
  3. NullCurrent

    Been looking for a while...

    I might be able to help you. But could you expand on what you want? From what I understand, you just want a lightning ball, with a blue/white trail behind it? But, what do you want this trail to look like? (ie more lightning, ribbons, etc.) And pictures speak a thousand words :)
  4. NullCurrent

    Tide system

    Well, technically you can do this, with the water rising model or a custom model. You would have to close the cave with triggers and the naval units would not raise up like they should so you would have to do that with triggers as well... this is all because the model does not effect pathing...
  5. NullCurrent

    How to: Model Weapon Attachments with Particle Emitters

    I see what you did there. The image that you "wrap" onto the model has to be in .BLP format, which is why I usually only use WC3 models. If you use you're very own texture, you will have to change the .JPG to .TGA, then use a .TGA <-> .BLP converter like the Warcraft III Image Editor II, to...
  6. NullCurrent

    Starcraft II Beta

    I too just got my beta, played some, but got annoyed about how quickly people killed me... and I was even on the beginner level, I really suck. But I only want SC2 for the custom games anyways, I think I would rather wait for the actual game with the galaxy editor...
  7. NullCurrent

    Simple model edit request

    Well, I made it, but it may not be exactly how you want it... I had to make a work-around because blizzard didn't make the glaives very easily editable. So, you are going to have to download all of these files and attach the transparent glaives yourself (the glaives were made by debode, and...
  8. NullCurrent

    Simple model edit request

    I'll see what I can do, just to be clear, you want the blades to be somewhat see-through and the glow just around the blades to be golden-yellow?
  9. NullCurrent

    a blp problem

    Hope this works, its in .BLP format. V Download V
  10. NullCurrent

    Models not working

    For the tower, if you deleted entire geosets with the vertex modifier, then it will crash the game, always. So, if you want to "remove" a geoset without actually removing it, just delete all of it except a little triangle and then scale that down a whole bunch, that way it isn't technically...
  11. NullCurrent

    Models and attacking-need help

    Or you can use another model and use all of its animations and give it to the model that you want it to have. But beware! the "bones" (parts of the model that moves the mesh [model]) have to be the same on both models, but its worth a try. Download: Oinkerwinkle's Animation Transfer...
  12. NullCurrent

    Unit models

    No problem, glad it works for you! Good luck! (and Merry Christmas! :D)
  13. NullCurrent

    Modeling help

    Yes, Laiev is right, you can't walk below a path. Please excuse big pictures, can't seem to get spoiler to work, sorry As for the texture process, just convert your model into .mdl and do the following process (from my tutorial): Re-texturing a Model: Acquire Resources: Go to windows and...
  14. NullCurrent

    Modeling help

    Well, I couldn't find my original map with the pathing/invisible platforms, but there is an example in another one of my maps, I'll upload it still. Here is a screenshot of the example you want to look at. Those walk-ways are actually walkable, check how I moved the invisible platforms up to...
  15. NullCurrent

    Modeling help

    I made a tutorial about simply model editing, How to: Edit Models. You can use that tutorial to learn about the texturing your models. Simply go down to the part that says: "Retexturing a Model", from there, it should give some pretty understandable directions. About climbing on top of models...
  16. NullCurrent

    Making .mdx of .blp

    very nice! +rep
  17. NullCurrent

    Unit models

    It is "hard-wired" into the model itself, and there isn't any way to get rid of it in the unit manager. I edited the glaive, which you can download below, but I can't seem to figure out where the death coil bullet is in the MPQ browser, if you know, tell me. V Download V
  18. NullCurrent

    Model Request.

    Tell me again if its not right, sorry i dont test, but its such a long process ^^
  19. NullCurrent

    Model Request.

    Did I get the direction wrong, woops, ill re-edit :P re-edit! V Download V
  20. NullCurrent

    Model Request.

    Well, I made something for you, took about 10 mins, but it looks pretty good... Its pretty low poly and it uses in-game textures (thats why it looks... undetailed), so no worries. I did not test it, it may be too big/small, if this is so, PM me or post a reply, ill try to get it right...
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