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    Deleting Imported Object Data using Object Editor

    Hi all, I had long ago imported some Object Data into a new map using the Object Editor and the crash issues have been very annoying whenever I delete the imported data (like custom spells or units) using the Object Editor :( is there a way to fix this? I tried to export my new map's Object...
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    Setting which unit shops sell items to

    Hi all, I have a question to ask: how to I set which unit the item shop sells the item to? 1. I have disabled the 'Select Hero' icon to make my item shops sell 12 items. For example, I have Hero A within the shop premises, then when my Hero's item carrier unit(courier) enters the...
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    Check for Invisibility

    Hey all, how do I check for invisible units? Meaning If I have an AoE spell, and I want to make it not being able to affect invisible units (units that are not in sight), which condition should I use? Thanks!
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    Leaks

    Hey ah, I am just wondering, does this still leak? Unit Group - Pick every unit in (Units within 500.00 of (Center of (Playable map area)) matching ((((Matching unit) is A structure) Not equal to True) and (((Matching unit) is alive) Equal to True))) and do (Actions) Loop - Actions...
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    Check for normal attack

    Hey ah, I am just wondering? How do I check for normal attack? There are some way(s): 1. Envenomed Weapons + GUI Damage-Detection (check for specific buffs). -But, some orb effects cant stack with Envenomed Weapons - (Orb of Corruption). So whats the best way to check for normal attack...
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    Questions on Silence

    Hello there, was asking about something. 1. How do I prevent an item from being used (silencing items)? 2. What does the "Data - Attacks Prevented, Special" from Drunken Haze + Silence refer to? The default Silence does not silence items. Thanks!
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    Question on MUI spells.

    Hi, I am practicing Jass scripts and I am new to it. There is an ability that I am practicing and it is made with Jass scripts. Ability: Upon casting, (A dummy unit with the model “Stormbolt” is created and will travel 600 units in front of the caster). MUI spell. So I used timers that...
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    Item % Splash Damage

    Hi, I was trying to make an item that when a ranged Hero carries it, it can splashes a % of the damage to nearby enemy units. How can I make the item with the effect without using the Hero's Attack 2 function?
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