Search results

  1. eXm.Kavoh

    map protection

    Just wanted to also point out (mainly for mods worried about this being deprotection) that I purposely didn't give the information needed to do this on any map. If someone used the same address and values I gave as the example on a different map besides this one, it would not work. But the...
  2. eXm.Kavoh

    map protection

    Ya I also thought about that, but the map will still have the protection via the map optimizer (assuming it used it, I think it did but didn't check). But I really couldn't think of a way to show how this was done without just giving an example. If someone wants me to change it, or mod delete it...
  3. eXm.Kavoh

    map protection

    I just made a blank map, changed the header, and tried to open it with RMPQ and it couldnt read it, yet I could still open the map in JNGP and the default melee trigger was still there. I would assume it is safe to do, but I'd recommend having a backup or waiting to do it on a release map just...
  4. eXm.Kavoh

    map protection

    In the MPQ header of every map there is a value that tells it how many files are inside. The person who protected this map has changed that value to an incorrect one. This causes the MPQ tool trying to open it to search for tons of files that do not really exist, and somewhere along the line it...
Top