As title, i am looking for an ability which provides a buff on the unit but without showing the ability tooltip. Because i don't want to see the green colour box regarding "tooltip missing"
Does anyone know of it?
any item ability (spell or item ability) that you all think is nice or unique, currently i wish to add item for my map, i short of idea.
so far the item in my map has life steal, critical, and those basic warcraft 3 ability (potion, armor, damage, and all known basic item)
so now what...
Do anyone has any experience to turn off mana shield as an item via trigger while mana shield is activated?
i make the trigger below, it works when the unit intends to activate mana shield, but it fails when the unit wants to deactivate mana shield.
Turn On Mana Shield
Events...
i just do some testing and find out the below problem.
Test 1
Events
Unit - A unit Learns a skill
Conditions
(Unit-type of (Triggering unit)) Equal to Dolphin
(Learned Hero Skill) Equal to Summon Bear
((Triggering unit) has an item of type...
i found out that the enemy in my map is acting weird, something when they want to launch the attack, they will fail to do so.
for example, when i am running around the enemy(only 1 enemy), something he will fail to launch the attack, like the punch is coming out to hit my hero but then...
i am looking for a ability or a set of combine of trigger to make the unit suffer 0 damage from several second with some condition.
1) no divine shield, because divine shield unit not suffers 0 damage
2) no berserk, because it will stop current unit order.
3) no banish, because it takes...
is it Art-Missile speed = Movement-Speed base? can't understand? see below for more detail.
example, if Art missile speed = 300, is THAT speed equal to unit's 300 moving speed?
as topic shown, i am looking for a flawless random hero trigger(1 hero for whole game, no repeatable), i have tried the Hero Taverns By SD_Ryoko. But it is not suitable because it can random 2 same hero.
i am looking for a random trigger which can only random 1 hero for the whole game.
any...
as topic shown, is there a limit for how many number of variables can be store in the variables storage? 1000? 2000?
or by far, how many variables you have been used and yet it is still working perfectly?
thank you for entering this post, now i gonna explain what i expect the trigger to be, details as follow:
i have a unit, name A, when he acquires 5 potion, regardless of the potion type, the 5 potion will then turn to a greater potion.
ok, the problem now i am facing is that, this greater...
as topic written, i am looking a way or trigger event that will detect when immolation turned off as it reaches 0 mana (the immolation is draining mana per second).
i have tried "a unit finishes casting an ability" and "a unit stop casting an ability", both doesn't work.
the event every 1...
as title shown, any way to prevent unit to attack through wall?
the best example will be element TD, even if you build tower at the edge of the map, you can't attack thought wall to attack other player creep or kill steal them
do anyone has any clue?
sorry the title is not fully described for what i want, i just want to post short title, below is what i want.
i need a thing/trigger/ability that can do as this >>>>>>> How can i add a FIXED damage (let say 50 damage) to ALL the SAME units, and it can ADD again or REMOVE (the same fixed...
i wish to have my hero to have 7 active spell, at such, i decide to adopt spell book.
I want the spell book to be allowed to open, so my hero can use the spell inside the spell book, total 7 active spell.
But then i stuck, i know how to add spell into the spell book, BUT how can i level...
when the follow trigger take action, my w3 instantly closed and drop me out to the destop. Any problem with the trigger? i use the spell as roar, to place a buff on the unit, then the trigger take action on the buff as my hero attack. This spell supposes to make the hero normal attack into area...
my map is on beta testing now, but i find out some problem.
1) i make a warning message appeared when my building is attacked. But the warning message appears even if the enemy is GOING to attack but not yet successfully lauch the attack. Just as the event Unit - A unit Is attacked...
well, i want to have that ability. it is basically doing as below,
base on immolation, it doesn't anything other than drain mana, and able activate and deactivate.
when a hero press this ability, he flies toward and damage nearly enemy, but you can control his direction.
Example, he...