Story : Welcome to Ice World. 500 Years ago a very powerful demon killed all what was on this planet and after ice it forever. I was the creator of this world. After 400 years my soul revive and I created again life on this planet but I wasn't able to remove the ice, that demon was to powerful...
Hi ppl. after a long pause in WE I decided to rejoin in this comunity :)
so my question is : I can make another bar ? like Life and Mana but I want to add another bar with Energy (don't tell me to change Mana in Energy because I want to make other thing with Mana :))
Ok here I will post all my question/problems because I don't want to make much threads so users/moderators think I'm a spammer.
So my problem now is with a quest (I editing a little from last thread) :
Eredar Diabolists Start
Events
Unit - A unit comes within 200.00 of Quest...
Ok so let's show the triggers :
Eredar Diabolists Quest
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Conditions...
Ok so I want to make an ability for a sword the trigger is this :
ColdRage Sword
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) has an item of type |cff4169E1ColdRage Sword|r) Equal to True
Actions
But I don't know what to make at Actions...
Ok the trigger is this :
Conditions -
Actions -
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering...
Ok so the problem is this : I imported all 4 .tga files BTN, DISBTN, PASBTN, DISPASBTN. In editor show me the icon, in game same, when I enter in exit menu show my icon dark (I edited the picture be a little dark at disbtn with photoshop)
But when I pick up from inventory and want to drop it...
Ok so the trigger is this :
ChatedralSecret2
Event - A unit enter Chatedral3 <gen>
Conditions -
Actions - If (All Condions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Entering...
Ok I have next problem :
My trigger is copied from a map I created some time ago, and now don't revive the heroes the trigger is this :
Hero Revival Rexxar
Events - Unit - BeastMaster 0000 <gen> Dies.
Conditions - ((Triggering Unit) is a Hero) Equal to...
Ok I want to make a item named Black Field. The action I want to do will be this :
Undead Heroes : When wearing BF, who enter in the circle (field) get 100 damage per seconds (enemy).
Other races don't get this bonus.
And for normals heroes (not undead) add +15 damage +5 armor.
Hello,
My question is this : I can make a trigger to grow my hero scaling value like 0.10 on every level ?
I set the hero level 20 but i don't know how to set this trigger.
The second : I can make a trigger when i reach lvl 20 a special monster to appear ?
Thx, I hope you can help me.