Im not sure if this will be an appropriate post for this thread, but I am going to try anyways =D.
I am lookin multiple people, who want to beta test a new custom map, basically a tournament style micro orientated game, just testing anything the basic triggers, up to a full set of game play...
Where is the Green Barrier located, the ones that preventing units from entering/leaving that area till it lifts? the ones used in the challenges in the Single Player.
I am trying to figure out how to create a trigger to add 2 players at random to player groups, having 8 players total, making 4 groups of 2 each in them. Anyone have any thoughts?
Hello, im still really new to the sc2 Editor, which seems to be alot more unuser-friendly, and I am having a hard time findin where I would find model files such as, Firebats old or new model, Science Vessels, maybe some sc2 nerutral passive models, etc. Am I just overlooking something or is...
Ok, quick question on how to get a unit to something, through triggers rather.
How would u get a unit to target all units within a certain range, and cast an ability.
Lets say for example, I want my hero to target, all enemy units within 500 range, and cast Flamestrike, with them being the...
My apologizes if there is a rule to how many threads one person can have, been running into alot of errors I cant fix and unfortuneately not all at the same time so I can just combine into 1 thread >.<.
Anyways, I am having issues in my map, with abilites such as slow poision and frost...
This is a ROC map and must stay so.
How would I get my tower to reset its abilities after being used?
What I am trying to do is put the ability, Finger of Death on a tower, but be able to use it with no cooldown. I have another Variable set up to have the tower blow up after 5 casts but i...
Unfortuneately this needs to stay RoC, but i want to know, how would u make a tower, that would pulse from the tower itself, once a mob came within a certain accquitision range?
Is there a certain folder I need to put the mdl/mdx files for custom models? IE Program Files\War3\????. And I use MPQ to edit my models, but it always says model files cant be found, so I am just wondering where the best place to store the files and then what the pathing would be to that file...
Ok so im having an issue wit my spawning mobs, seem to not want to jsut run, they just run and bump into each other, stop, then run, bump into the next one, stop, etc etc. Collision size is set at 0, spawning region is plenty big enough to hangle all of the mobs. not sure if im missing a settin...
My apologizes for probably making a thread thats gunna be stupid, but I am tryin to find a guide on adding camera distances and I cant find one, wasnt having any luxck wit google, so figured Id just post and see if anyone has a good link for how to do it. Thnx
Ok so my question is, if u got 5 options for HP %, 80 90 100 110 and 120%, the set Life % only does 0-100, so does that mean Ill need to increase the mobs HP and have the 120% set as 100% and have to do 60% as the 80%, etc etc? or is there a way to get the set life above the default 100% max.
I have a few questions on finishing up my Difficulty setting choices and voting system for setting difficulty. Trigger blew is my Dialog setup and display. *Note* My Dialog Button Array is working fine so I did not include them, cuz its late and im tired. >.<
I am having problems somewhere...
As stated in the Title, I am looking for a trigger to get my Anti Cheating System fully Invisible, without the use of Default active abilites, and I am looking on how to get that pop up screen on start for a voting option on difficulty, and how to set up each difficulty. *NOTE: ALL THESE...
I have been looking but I have yet to figure it out.
I have created an Anti Cheat for my TD map, and I have given it the ability, Invisibility, but I am trying to figure out a trigger to get them to actually cast the ability once created, so that tehy arent seen anc causing distractions...
First off, I am attempting to revamp so to speak, an old TD that had alot of issues and had great potential but was never finished, so some ppl may recognise the map. Also keep in mind this map is not done, only spawns that are set into there layout are used for testing, etc. much more to...
Hi, I was wondering if there was a way that I could take a map, and transfer it all to a new map on a smaller grid or shirnk a current grid, cuz I am tryin to edit a map but the map itself is just unneccessarily large, Thoughts?