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  1. S

    Frustrating! Cant connect to bnet!

    I changed my IP and now it works fine :)
  2. S

    Trained unit position?

    Nevermind i solved it. All i needed to do was change the collision size of the building. Now they spawn exactly were i want them to ^^
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    Frustrating! Cant connect to bnet!

    But im Lanning Bnet with 4 different CD-Keys actually. 2 RoCs and 2 TFTs. And yesterday my brother wanted to play with us 2 aswell so he got a TFT Cd-Key from a store but he found a RoC cd on internet. And i think when he was done installing he Tryed to connect to Bnet and it gave the error...
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    Trained unit position?

    I got a really wierd problem. Its hard to explain but ill try. When a unit is trained from a building is there a way to set where he will spawn then? Its a vampirism map and its anoying the way they spawn. X = Point where the unit spawns after trained Y = Point were next unit spawns after...
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    Frustrating! Cant connect to bnet!

    Ok. I see. So the CD-Key my brother got from internet was banned? Then ill tell him to uninstall his game and buy a real CD-Key. But that doesnt solve the problem. Im still banned. On all servers. Any idea on how long it will last? Also i dont see what blizzard got against lanning on bnet? What...
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    Frustrating! Cant connect to bnet!

    Hi. Today i were playing wc3 TFT with my m8. After a few hours of gaming we took a break and let the accounts still be connected to bnet. (We were on LAN). Later we got back and got a message that we got DC from battlenet. That no problem, happens to when im afk too long. But then i tryed to...
  7. S

    ANNOYING newgen problem

    Sorry for this but, what does AVG stand for?
  8. S

    Condition() ?

    Can you give me a link to vJass or NewGen or whatever its named? Last time i tryed to download it my virus program told me it was a virus and aborted the download.
  9. S

    Condition() ?

    Damn, i guess illl just have to give up then? or is there a possible way to do this?
  10. S

    Condition() ?

    I got a better idea now, making the spell non-MUI and making 12 copies of it (one for each player) in that way it will be MPI which is all i actually need. Anyway another problem, syntax error proably. Code function Trig_Cannon_Conditions...
  11. S

    Condition() ?

    All i want is to is to have the trigger to wait 0.01 everytime before it repeats the loop. Can it be that hard to make? Do i really need to download alot of this just to make a simple Bullet trigger? Im getting a feeling this isnt the right thing to do as your first Jass trigger. Please can...
  12. S

    Condition() ?

    Will it be still be MUI if i use timers?
  13. S

    Condition() ?

    And how do you make so that it wait 0.01 and expires? I never used timers in GUI.
  14. S

    Condition() ?

    Ok so how do i create a timer in JASS?
  15. S

    Condition() ?

    Thanks it works now. Except for one thing. The bullets move to "slow". I mean they like only move like 5 times a second. It makes it look "laggy". Hard to explain. But if i set the wait action to 0.01 sec that means the bullet should move 100 times/seconds, but why does it only move like 5...
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    Condition() ?

    I feel stupid, it still doesnt work. It doesnt give me syntax error now but the spell wont work. The bullets wont move. After they been crated they just stand at the same spot. The trigger look like this: function Trig_Cannon_Conditions takes...
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    Condition() ?

    I just did my first trigger in jass. Its supossed to be a spell that shoots a bullet in a targeted location. And if it hits it dissapears. But theres a problem. I need to check if it hits your own units or enemy units. So i did a trigger that looked like this: Set X = Get Units in Range...
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    Creeping Area

    If you mean that theres a region that can only contain 10 units at a time? Is there only gonna be 1 type of unit in that area? If so then do: Event: Unit Dies Condition: Unit Type Equals to <Your Unit> Actions: Wait <The time you want to wait before the unit is re-summoned> Create...
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    Inventory System

    PureOwnage i already tested that one. But just look at all the extra features, Socketable items and that. Look at the code, its more than 1000 lines. And for someone that not good on JASS, then thats a pain in the ass to import and remove the extra features. Edit: oh my editor says its more...
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    Inventory System

    Is it gonna lagg if i make an ability that have 10000 levels? xD
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