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    Is there an event for when a waygate is activated?

    1. I want to detect when a unit goes through a waygate, so I can change the screen to that unit. So is there an event that will allow me to detect when a unit uses a waygate? 2. I don't want units to automatically use waygates, so is there a way to disable this feature? 3. Is there a way to...
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    Target unit walking?

    How can I make a unit have unit-walking without the unit needing the active ability windwalk? I know I can change it's collision to no collision, but I want it to only have unit walking, not tree walking or cliff walking. Also, when it is triggered, the pathing still acts as if the unit doesn't...
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    How to give critical to illusions already created?

    I have an ability that adds speed and a critical hit to the user when activated. The speed and critical hit are removed when the user makes its first attack (via damage detection). So far, I have been using a spellbook containing Endurance aura and critical strike, and adding/ removing the book...
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    Can Anyone see the problem???

    Can anyone see the problem in this code??? scope FFScope initializer FFInitialize private function Trig_Untitled_Trigger_001_Conditions takes nothing returns boolean if ( not ( GetSpellAbilityId() == 'A000' ) ) then return false endif return true...
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    Can someone compile this please??

    Could someone with VJass please compile this map, I think my version of W3 may have compile issues. TY for help :-)
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    Why do these functions not work in a loop.

    I have had several problems with these functions when in a loop, they just stop the code at that point. <call CreateUnit()> loop call DisplayTextToForce( GetPlayersAll(), "Stage 1" ) set Data.Dummy[i] = CreateUnit(Data.TrigPlayer, GraphicDummyID...
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    Help with spell. UnitGroup Error

    When spell is cast, creates multiple illusions of self, and moves self and illusions around target. The problem is that the illusions are not added to the illusion group, which means that "Stage 6" isn't reached, ad therefore the illusions remain paused and invulnerable. I cannot see any errors...
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    Help with spell

    Her is the spell. scope SRScope initializer SRInitialize globals integer SRLimit = 0 unit array SROwner unit array SRTarget unit array SRDummy real array SROwnerX real array SROwnerY real array SRTargetX...
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    Any Spells for MS Boost??

    Hey, Im trying to boost the movement speed of a unit by a percentage without triggers, and I'm just wondering which spells I can use for this. I know I can give endurance aura to the target and put it on a timer. But does Human Sorceress - Slow with a negative value work?? And are there...
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    Questions on function Damage Target

    So, a couple of questions on native UnitDamageTarget takes unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean If boolean attack is true, does it count as proper attack...
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    Need Help with Loop! Unitgroup function error

    SO, I have a unit group, and I used a loop to pick each unit and do the action, and then remove it. But the loop seems to be endless once active, and doesn't reach the ext actions. DUDamage just creates a dummy to damage the picked unit, and h is the distance from the unit to the centre of...
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    DotA Replica with my heroes!! Need feedback please

    This is a DotA replica with my hero ideas, but i need feedback on the map. Please help me by testing out the map. The map has very primitive AI, which are fun cannon fodder. Thanks in advance. Just for everyones information, all my work is in GUI,and not much of it is MUI, i will focus on...
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