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  1. Tzirrit

    Arena Capture the Egg

    That's the only thing that sucks: you need at least 4 people for the map to be fun :) However, we are planning to hide some creeps and nasty surprises in future versions :shades:
  2. Tzirrit

    Arena Capture the Egg

    Because the discription isn't realy telling much, let me give you some more information. Units/Heroes: There are two teams, with up to 5 players. Each player can chose one out of 4 heroes: A Tank, a Melee Healer, a Ranged Damage Dealer and a Melee Damage Dealer. Each of the hero units has its...
  3. Tzirrit

    Leaks?

    When it comes to leaks, make sure to elimiate all those leaks in functions/triggers that get called often. Those leaks are the bad ones that really slow down your entire map. There is an ongoing thread at The Hive Workshop that gives good hints about what leaks and how to clean them up...
  4. Tzirrit

    Limit to the number of Special Effects?

    Finally found the bug somewehre else: I Just forgot to cut off the damage, absorbed/reflected by the tank. So, if there were two or more tanks, they would just endlessly reflect damage back and forth, spamming the function above. Anyhow, a system to limit the special effects still seems a...
  5. Tzirrit

    Limit to the number of Special Effects?

    Thanks, kingkingyyk3! Looks easier than I thought. I'd add some kind of effect priority, so you can force more important effects to overwrite other not so important ones... I'll give it a try, as soon, as i'm home :) However, I'm still wondering if/why DestroyEffect(AddSpecialEffectTarget())...
  6. Tzirrit

    Limit to the number of Special Effects?

    Yeah, wouldn't this disable the trigger once and for all? I think, the real question is, if DestroyEffect(AddSpecialEffectTarget()) still leaks and/or if there is a good way to limit the number of special effects being created and displayed at the same time?
  7. Tzirrit

    Limit to the number of Special Effects?

    Can anyone tell me, if there is a limit to the number of special effects that can be displayed/destroyed at the same time, without creating lag? If there is one, how could I work around this limit, without counting the number of SFX "active" at any given time troughout the game? The reason...
  8. Tzirrit

    Problem here!

    What are you trying to do? Do you really need to base it on Avatar? If you just want the spell gfx together with a hp/armor/something buff, you would probably be better off basing it on something different. Just make a dummy spell for the buff and use a trigger to add a number of item...
  9. Tzirrit

    Stop Mana/Health Regen Abilities/Buffs

    I don't know if I understood your problem right, but you can always exclude units from being affected by mana/life regeneration auras by setting their Stats - Unit Classification to (something like) Ancient and then changing the Stats - Targets Allowed of the Auras to exclude Ancients.
  10. Tzirrit

    Power Word: Shield/Fortitude

    In that case, you won't be able to use the exiting shield spell (so just forget my first posting) because i think it blocks any damage for a set amount of time. However, you could just have a dummy ability with some fancy effect and a buff and every time a unit takes damage, you check if it...
  11. Tzirrit

    Power Word: Shield/Fortitude

    You could always do what i did for the healer class in Southfury Banks: Have a dummy spell and when that spell is cast on a target unit, give that unit a shield spell/ability and order it to use that spell/ability. Then after the effect wears off, you'll need to remove the shield ability from...
  12. Tzirrit

    damage taken

    Yes, this should be the damage the unit really takes.
  13. Tzirrit

    damage taken

    To get the damage taken by a unit, you could use the following triggers: Add Unit Events Unit - A unit enters (Playable map area) Conditions Actions Trigger - Add to Get Damage <gen> the event (Unit - (Triggering unit) Takes damage) this trigger calls the Get Damage...
  14. Tzirrit

    Southfury Banks

    I've just finished a short video, showing some of the features of Southfury Banks: The video shows an alliance Chaplain (Rank 3 healer) handing in the last Arcane Crystals needed to summon Ancient Protector Woodfist. After being summoned by Arcanist Melendil, Woodfist slowly walks into the...
  15. Tzirrit

    Hero Glow model problems

    You could also use WorldEditor Unlimited. It has a built in hero glow ability you can add to every unit.
  16. Tzirrit

    Player Dropping Problem

    If you use "Pan camera as necessary" it creates desyncs for some strange reason and players will get disconnected! You can fix this by using "Pan camera" (without the auto timing "as necessary"). I guess using individual panning for a player gets him desynchronized and thus kicked from...
  17. Tzirrit

    Trigger Problems: Player Disconnections

    If you use "Pan camera as necessary" it creates desyncs for some strange reason and players will get disconnected! You can fix this by using "Pan camera" (without the auto timing "as necessary"). I guess using individual panning for a player gets him desynchronized and thus kicked from...
  18. Tzirrit

    Buff not showing?

    http://www.thehelper.net/forums/showthread.php?t=61249 - yep buffs won't work with channel :eek:
  19. Tzirrit

    Help With Scrolling Text

    maybe this tut will help: http://www.thehelper.net/forums/showthread.php?t=40355
  20. Tzirrit

    Spell using "channel" as base

    As far as i know, buffs on channel do not work. So you would have to either use another ability/spell that does have a (working) buff as base spell, or you could use a trigger that creates a dummy unit (when you cast your channel spell) and this dummy unit could cast a spell that has a buff on...
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