While connecting to battlenet it says downloading "data" files.
It's gonna change to downloading "dota" files...
Well Dota succeeded well, its now codding and get supported well.
But problem is it started to like Microsoft's Windows...
%99 of the hosted maps are Dota
And when u take a...
tehere are tutorials about Jass around in this tutorial forum and on many other WC3 modding forums. even u can just type jass tutorial to google.
Dont be afraid u can leran if u really wat and after getting the jass u will find yourself playing with sand and water instead of legos which...
what do you want to do exactly?
if u want the caster demages units around it while sliding you can do it with 2 ways
- while he slides just give him an ability based from a demaging aura (sorry i forget the name the nautral hostiles infernal has the spell) and when he stops remove the...
well use the level of the ability as a constant in demage formula i cannot remember the codes im meaning something like this:
Demage=level of ability X Agility of unit X another constant
Lvl 1 demage = 1 X 20 X 10 = 200
lvl 2 demage = 2 X 21 x 10 = 420
lvl 3 demage = 3 X 22 X 10 = 660...
Surely possibble
a unit casts the spell
pick every units around casting unit with a spesific range and do actions
register local variables for picked unit
start slide for picked unit
using morphing abilities are keeping the old units spells on it. So what to do?
use triggers to remove and add the abilities when the unit casts its morphing ability
or
just change the units with triggers when any of the casts a dummy morphing spell (may be from channel)
other method just place some regions near walls and if a unit enter this regions stop the sliding and slide the unit backwards like a crush effect
instead of region u can check the pathing of "go to point" on each slide step to define if its pathable or not if yes stop sliding..
normally u cant target outside playable map area with a point targeted spell
or use unit starts casting ability
then check targeted points terrain is pathable or not
if not then order caster stop and give a message
however u can crete a formula which modifies the speed of reducing on flight height according to distance between unit and structure ur unit will never die "under" or "above" a bulding
yes
give your unit, ability AOE demage upon death (u can find it on goblin mines) modify it to demage structures(or both)
then make a dummy ability called kamikaze when ur unit casts this dummy spell ona structure slide ur unit(read making units slide tutorial if u dont know how) while...
take a look at the model of the unit in world editor u can see the animation names by skipping animations by clicking arrows abowe the preview window. After learning the correct name u need to learn how to make spells with triggers :p
read the trigger, channel and making units slide tutorials...
Neutral Building - Add Footman to (a market place that u hold as a variable) with 1 in stock and a max stock of 1
Neutral Building - Remove Footman from (Triggering unit)
to make this work you need to add all heros to an empty shop with triggers at the beginning of the map. if a player buys...
if u are sliding to a unit u should change the conditions of whole trigger.
First of all u moving point should be the target point and u should always check this target point if target is moveable.
then finish the sliding if your caster is near or in that point after that put a code to the...
but if this loops will run several times in map this integer a and integer b are global variables and will massup /overwrite themselves and u will recieve ugly combinations.
Use local variables on loops for sure. Go to tutorials o learn them.
Edit: oo yes forget about waits thnx ace ;)
On spells targets just be sure that u check only air,enemy,ground,undead on all levels.
When u cast an ability to a unit a buff will stack on that unit and do things according to abilities main structure.
It sometimes only shows a visiual effect like holy light. Sometimes stack on unit...
No when u demage a unit with triggers it is asking you what kind of demage that you are dealing. Its for to determine the reduce of any armor type.
You dont need to reduce the damge again its outomatically done.
If u want to do a full demage just use chaos/global attack type.