I have a problem with my created hero...
I set the "Stats - Mana Regeneration to 0.01" but the mana regeneration is still to fast like it would fill up the whole mana in less than a minute... Why is that? it was like I have the item Orchid Malevolence...
Could someone help me out of...
I think you must create a certain region for yor Unit group
Then try this:
Trigger
Events
Unit - A unit enters region
Conditions
(Triggering unit) Equal to (Entering unit)
Actions
For each (Integer A) from 1 to (Number of certain times you want to...
Set a trigger like this
Trigger
Events
Player - (Player Here) types a chat message containing (Your command) as An Exact Match
Conditions
(Your Conditions Here)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Action)
If - Conditions...
Make a custom skill for the flame strike ability..
Edit it the way you want...
It is an AoE without targeting a specific unit
Yet it targets a specific point...
If you want a skill with an AoE and targeting a specific unit:
I would recommend you create a custom a skill that...
Go to Scenario>> Force Properties (Check the box "Use Custom Forces")
You can add, rename and delete...
Make a number of certain forces and assign each player (desired player number) to your (created) forces
In that way the players of the same forces is allied and won't attack each other...
You should try this trigger:
Arthas Go
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - (Issue Order Targeting A Point)
If not try other "Issue Order"
I see now since what I was making was a tower defence game
So you mean I should put a skill with a certain trigger that when I casted the spell at the creeps, it activates the skill with the buff.. so it will now show the buff icons?
Its a dummy thing right?
-Pretty nice idea- :thup: