If you're trying to add maximum hit points you need to set max-life, or give it an item ability if that doesn't work. Your trigger heals by 100 IF the target unit is damaged.
Edit: Way late. Anyway, what's it for?
OK, I don't really get this. An ability with 15 types means what exactly? Because it can either be 1 ability with 15 levels or 15 abilities.
The way I understand arrays is they are strings of variables, kind of like a word where you reference an individual letter within it by its number. I do...
I guess with 4 levels of the skill you will make 4 "bear form" melee versions? They can have different MS, damage, non-Hero abilities and that good stuff.
You're making your life harder for no good reason. This is a simple matter, you don't need to go into arrays and all that excrement.
Step 1: Make all the abilities available through this system have the button position (0,2). I have tested this and know for a fact that additional abilities will...
Corrosive Breath deals 250 Damage over 5 seconds to buildings (though I believe the damage is actually Magic, so it becomes 105 due to reduction). There is no splash damage. There might be Vorpal Blade.
Just being polite. Is that bad? :nuts:
Anyway, it'd be funny to make only certain items unpickable for non-owners, and from them, some items will cause nasty consequences when this is attempted.
Well, it works so far! Thanks Sirroelivan and Trollvottel.
Jedi: Nice link, but it looks frightfully complicated. BTW, my pc is an Athlon 1600+ at 1.4 GHZ (used to be 1.7) with 0.75 GB Ram, 128 MB Nvidia video card (dunno the exact model right now) and a 120 GB SATA-1 hard disk with 8 MB...
Nice, but won't this cause obscene amounts of lag?
I already have more than a few triggers, and my computer is very outdated.
I can't play Caesar IV on it, that's how outdated it is.
Add the event manually? What's that mean? Because if it's a line of custom script, I don't really know how to write one for this thing, or any other to be honest. And those seem to work only for Actions.
Yeah, that's exactly the part I can't get my head around - what event to use to be able to...
No, not like dota's sniper, what a lousy hero that is :thdown: :D
Anyway, how do I make a trigger that displays "Headshot!" and maybe a Headshot sound whenever a unit is killed from more than, say, 50% hp, or 500 hp, in one instance of damage?
Note that a hero can only have 5 hero spells, and unless you have a tricked out GUI for your warcraft, you won't get more than 12 commands to work with 5 already taken. That means 7 abilities overall at any time (6 + close book in a spell book I would imagine).
Also make sure to set maximum (and...
Convergence: (if you can code it - I don't think I can) Marks a target enemy hero to have all allied ranged attacks converge on it. If an ally, or the Burning Archer, attacks a target near it, the attack will bounce to the Converged target, dealing x% damage.
Effectively, whenever you attack...
That's correct for buying items, not units.
Just make a custom Wisp, remove its native abilities, give it the circle of power graphic as a model and make its movement speed zero. Also set its movement to None.
Give the shop in question the Select Unit ability, remove Select Hero. The...
Well, I'm not an avid Lycan player, but whenever I played with or against him, and he ulted, the hero moved at max speed, so did his spirit wolves and (when I built it) Necronomicon-minions. With proper triggering or Jass, my line should work. Note that Lycan isn't that strong these days due to...
It's a triggered speed boost, as it is applied to multiple units (all units owned by Lycan player, in fact).
Unit Group - Pick every unit in (Units owned by (Matching player)) and do (Unit - Set (Picked unit) movement speed to 1000000.00)
Matching Player is just a placeholder, and the units...
No, I had based it on Storm Bolt and it always perma-stunned the target. I remade the whole thing based on a Finger of Death with no lightning effect and no damage, and I must have failed to update the trigger before copying it.
Chronoshift
Events
Unit - A unit Starts the effect of...
The shops in question sell items that represent custom hero skills. Each shop contains a type of skills, such as single target damage spells, auras or magic ultimates.
I don't want players to just pick finger of pain - air spear - magic hammer - mental shock - finger of death.
The first four...
Damn, you're right, it's in the object editor but I never needed it, so I never noticed it. Is there any ability or trigger that touches that variable?