No, not like dota's sniper, what a lousy hero that is :thdown: :D
Anyway, how do I make a trigger that displays "Headshot!" and maybe a Headshot sound whenever a unit is killed from more than, say, 50% hp, or 500 hp, in one instance of damage?
Here's a trigger I made which is supposed to forcibly transplant the target unit a few seconds into the future (removing it from play and bringing it back).
Chronoshift
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Chrono...
No answers on hero abilities? Ok, here's another one for you.
If a unit buys an item from a shop, how do I prohibit its owner, but NOT other players, from buying other items from that shop?
I'm trying to build my own custom hero arena, but I'm stuck on buying HERO abilities.
What I want is this: A hero buys a specific item from a shop, it vanishes immediately and instead he can learn a specific skill he didn't have access to before. Since the Hero will never have access to that...