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  1. R

    Headshot trigger?

    No, not like dota's sniper, what a lousy hero that is :thdown: :D Anyway, how do I make a trigger that displays "Headshot!" and maybe a Headshot sound whenever a unit is killed from more than, say, 50% hp, or 500 hp, in one instance of damage?
  2. R

    Chronoshift Ability

    Here's a trigger I made which is supposed to forcibly transplant the target unit a few seconds into the future (removing it from play and bringing it back). Chronoshift Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Chrono...
  3. R

    One Item per Shop

    No answers on hero abilities? Ok, here's another one for you. If a unit buys an item from a shop, how do I prohibit its owner, but NOT other players, from buying other items from that shop?
  4. R

    Buying Hero Abilities as Items

    I'm trying to build my own custom hero arena, but I'm stuck on buying HERO abilities. What I want is this: A hero buys a specific item from a shop, it vanishes immediately and instead he can learn a specific skill he didn't have access to before. Since the Hero will never have access to that...
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