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  1. K

    Multiple Weapons of the Same Type

    Hi, i'm having this little problem and i'm not sure whether i've missed out something. Basically what i'm trying to do is give a unit multiple weapons of the same type(let's say, 6 lasers) on different turrets. However, i noticed that when in combat, it only uses ONE of the 6 weapons and not all...
  2. K

    Pawn ability not working

    Hey for some reason i can't seem to get the Pawn ability for my Item Shop working. Does anyone know of any tutorial that teaches how to get the Pawn ability to work properly?
  3. K

    Stun Effect

    What are the settings needed to create a stun effect on the target unit in the Buff Behavior's Modification values?
  4. K

    Making Upgrade apply to a single unit

    I'm sorry if this sounds abit noobish, but how do you make an upgrade/research apply to a SPECIFIC unit? Example: Zealot learns "Charge" ability, but only that specific Zealot can use it. Other zealots must learn the charge ability individually before they can use it.
  5. K

    Training Queue Icon bug

    I have this weird bug here: Whenever i queue units for training in a structure, the icons that appear in the queue slots are different from what its supposed to be(Example: I keep getting "Cancel" button icons for one of my units). Does anyone know what data in the editor affects what icons...
  6. K

    Inventory Slot Full Requirement?

    If my hero's inventory is full, how do i prevent an itemshop from selling items to it? Coz right now, even though my inventory's full, the unit can still keep buying items from shops, though the items won't appear anywhere. Any ideas?
  7. K

    Item Shop?

    [Solved] Item Shop? This may sound abit newbieish but what's the ability type that allows units to sell items? (Like Train for training units and Research for learning upgrades) I've got a feeling it's the Train ability but i would like to make sure. Also, how do you set it so that the...
  8. K

    Primary Weapon Within Weapons

    I noticed that if i give multiple weapons to a specific unit, and some of these weapons have a 360 degree attack(via turrets) and can be used while moving, while some other weapons have a frontal attack and can't be used while moving, the 360 degree weapons would be given "priority" in the sense...
  9. K

    Items with multiple options

    I've seen this done before and i've actually did it once but i can't remember how. What i want to do is to give an item multiple effects of which the player can choose from. For example, Item#1 can do three things: Fire Ion Cannon, Plant Mines, or Speed Boost. Does anyone know how to do this...
  10. K

    Unit Selection Bug

    I seem to have this problem that appears for my Custom Units and i have no idea what causes it. Basically the problem is that i am unable to "click" select my units nor does the pre-selection cursor appear when your mouse is over the unit. However, i can still select the unit by drag-select but...
  11. K

    Changing Unit's Mover

    I want to change a unit's mover via triggers. Possible? I can't seem to find the right action to do so.
  12. K

    Disabling Shields

    Just wondering, is there a way to disabling/re-enabling a unit's Shields via trigger? Example: A Zealot can manually put up a shield(enabling shields), but when that shield is depleted, he cannot use that shield again for 10 seconds(disabling).
  13. K

    Unit Rotation

    Does anyone know how to change a unit's rotation via triggers? This was possible in WCIII but i can't find it anywhere here in SC2. And no, i'm not talking about unit's facing angle.
  14. K

    Spawner Unit

    Is there anyway to detect via trigger which unit that spawned another unit?(Example: Carrier that spawned Interceptor)
  15. K

    Locust Ability

    I'm just wondering if it's possible to change the Carrier's Attack into a WCIII-style Locust ability that launches all fighters that hover around the Carrier instead of attacking a target then returning to the Carrier?
  16. K

    Setting Player Teams

    I can't seem to find the game setting that lets you set the initial teams for players. Does anyone know where i can set the teams? (For the Record i'm not asking how to set teams via triggers)
  17. K

    Item Charges

    Does anyone know how to count the amount of charges for an item using triggers? And while we're on the topic, how do you set the charges for an item?
  18. K

    Custom Carrier Bug

    Ok, this is what i tried to do: I tried to make a carrier that can store and launch two types of units, Fighters and Bombers. These fighters and bombers in turn like the normal carrier ability will hover around the carrier and can ALSO be targeted and destroyed by enemies. However, i'm not sure...
  19. K

    Auto Add-On

    I tried doing this but i can't seem to get it done. I was just wondering whether it was possible to automatically create the add-on unit for the host unit the instant the host unit is created. Example: A barracks is built with a reactor add-on without having to purchase/build it. Anyone knows...
  20. K

    Turret Attack Event Trigger?

    I'm just wondering, since there's a trigger that detects whenever a unit attacks, is there anyway to detect which turret is attacking, if it has turrets? if yes, how?
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