I take power walking and frisbee in school (our PE is a quarter long of the same activity that you can "choose") which is 200 minutes a week. I also take Krav Maga (self-defense classes) 1-2 times a week for an hour each time.
My mom always made me eat my entire plate because I was skinny and wouldn't eat it all. Now I'm 270lbs @ 16 years old. Thanks mom. I actually noticed this two years ago, but the study just proves it for me.
This is so stupid. 90% is most likely a lie: the scenario states simply you chose between one death or five deaths, as stated in the article it was most likely that they froze up given the situation, however I was asked all of these under no stress. What this should have been followed up with is...
Isn't that a walkway?
It really seemed like he was making the call to me
Pepper spray can kill.
If the people in power want this, it just makes the situation worse, not better, for them.
I didn't actually read the article, but the people saying that it would be cool to enter someone's body and the people who saying this is electrical waves and shit.
I believe that this has nothing to do with science except for the psychological part. You aren't forcing the brain to do...
Events
Map Initialization
Local Variable
Conditions
Actions
Dialog - Create a Modal dialog of size (300, 150) at (0, 20) relative to Top Right of screen
Dialog - Show (Last created dialog) for Player 2
Dialog - Show (Last created dialog) for Player 4...
How would I make an actor that is made when a structure is made, attaches itself to the base/origin of the structure, and then is removed when the structure is removed?
In warcraft 3 buildings had a little texture underneath them. Some of the buildings in the map I'm making are going to not actually be as wide as the 2x2 pathing footprint I am using, so I was wondering how I'd recreate said texture.
Like, let's say I have a trigger that does this (example trigger, not my actual trigger)
Player presses a button
Pick a random unit in owned by triggering player
kill picked unit
wait 15 second
Pick a random unit in owned by triggering player
kill picked unit
If another played...
I did not read through the entire trigger, but basing this my response on that, the orbs are created, see no enemy targets, then shut off the trigger.
EDIT: Just read the line above it:
Set Unit_Group = (Units owned by (Owner of (Triggering unit)) of type Dummy Unit [Dancing SHadows])
There...
I believe I have done all that, but it made me think of trying something slightly different from what I did. I'll try it when ever I can (not as soon as last time)
Thanks, will try this out when I get a chance.
EDIT:
Actually, that tutorial has nothing to do with my problem, I created my own build skill and it won't show up...
As title says, how do I do this?
I believe I have everything right, but the button isn't showing up in-game, even though everything I have is identical to the original Probe build ability (with the exception of my buildings)