Search results

  1. S

    Actor on unit birth/death?

    How would I make an actor that is made when a structure is made, attaches itself to the base/origin of the structure, and then is removed when the structure is removed?
  2. S

    Building "foundation"

    In warcraft 3 buildings had a little texture underneath them. Some of the buildings in the map I'm making are going to not actually be as wide as the 2x2 pathing footprint I am using, so I was wondering how I'd recreate said texture.
  3. S

    Is triggering player/unit different if I use a wait?

    Like, let's say I have a trigger that does this (example trigger, not my actual trigger) Player presses a button Pick a random unit in owned by triggering player kill picked unit wait 15 second Pick a random unit in owned by triggering player kill picked unit If another played...
  4. S

    Giving a builder the ability to build a building

    As title says, how do I do this? I believe I have everything right, but the button isn't showing up in-game, even though everything I have is identical to the original Probe build ability (with the exception of my buildings)
  5. S

    A* pathing algorithm for detecting blocks in a tower defense game?

    [Resolved]A* pathing algorithm for detecting blocks in a tower defense game? Could someone please make the A* pathing algorithm (or a better one if you know one that will work) with a condition I can use to check if a path from point A to point B is there == true? Note: A* uses eight...
Top