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  1. P

    Spell Energy Field

    it's mui, it's leakless but it could be done in less lines with less redundant code. GJ though +rep
  2. P

    Spellpack 3 DotA Spells, 4 Custom Spells

    hm the 3 dota spells could be made even by a rookie... gj anyway
  3. P

    Save/Load Code, Yet Another

    wth? gui? :SAD:
  4. P

    Model Templar

    wow nice! +rep
  5. P

    Spell Deflect

    then why is it floating around in a useless state? Isn't that considered to be garbage?
  6. P

    Spell Lightning Strike

    You don't get it. It isn't about how nice it will look. It's about the damn import to a map. If you don't name your trigger the same with the init_trig function it W-O-N-T work. So what i stated is some "help" for newbies
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    Glaives of Wisdom? it is posible in GUI? can i request this?

    Its very easy to do But you gotta go read some tutorials about hashtables or gamecache You need an event where your unit is issued an order just so you check whether your autocast is on or off then inside the hashtables we store the handle id of our current trigger , a number next to it...
  8. P

    Spell Deflect

    First of... You should really make this multi level instanceable giving the user a constant for base reflection value and another for increment reflection value. private function H2I takes handle h returns integer return h return 0 endfunction OUCH!!! Don't...
  9. P

    Spell Lightning Strike

    private function Trig_Lightning_Strike_Group takes nothing returns boolean return IsUnitType(GetFilterUnit(), UNIT_TYPE_STRUCTURE) == false and IsUnitType(GetFilterUnit(), UNIT_TYPE_MAGIC_IMMUNE) == false and IsUnitType(GetFilterUnit(),UNIT_TYPE_DEAD) == false endfunction Could be...
  10. P

    Spell Illusory Orb

    not mui.... i bet if it was mui, you wouldn't even be able to call that etheal jaunt properly. anyway, good effort
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