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    Build time values

    Go to the abilities tab on the data editor, then search for train. Click on any of those abilities and then click on Ability - Info + You'll get a pop up which shows the units it trains, double click the one you want to change. Scroll to the bottom and you'll see Info - Time Change that to...
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    Disable Music

    No, atleast I don't think so... I also tried disabling ambient and that didn't work either.... I really have no idea what to do... I tried everything. :/ EDIT: It does work, but I used stop music instead of mute music. Thanks!
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    Disable Music

    Tried that already, didn't work. It just keeps playing.. Even when I play another soundtrack.
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    Making ranged unit melee?

    at the units weapon change the range to 0.1. I think that's all, but I'm not sure because I can't check ATM.
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    Disable Music

    HOW? D: I've been trying to find out for 2 hours now. >.> (While doing other stuff ofc) I've tried to do it with triggers or in the data editor, BUT IT AIN'T WORKING. ;-; Does anyone know how? ;-; (I'm talking about the background music, that you have when playing a melee map or any...
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    Making my map darker

    You can go to Window - Lightning and then set everything to black... And if that's not enough, you can use fade in/fade out with 50% transparency (or more) in the trigger editor.
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    Disable follow

    That seems to be making my unit automatically move to a random unit, even when I click on the map and not a unit. Also, I ca'nt remove allies from Move ability, because it has no targets. :/ That was what I tried.... It didn't work. I don't really understand the smart command thingy. D...
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    Disable follow

    I want to disable it that when you right click on a unit your unit follows it... But I can't find out how. :/ I tried changing Stats - Follow Acquire Range Stats - Follow Range Slop But that don work... I also tried disabling it with triggers but that fully disables the move...
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    Campaign Units trained, when I don't even have the campaign dependecy on my map

    Well, my map is has the melee dependecy, but when I train a MULE, it automatically also trains a Medic, when I train a Hellion it automatically trains a Hellion and a firebat and when I train a Siege Tank it automatically trains a Tank and a Spectre.... (and their cost is also added) And when...
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    Make a Line AOE ability - like Penetrator Round

    Try opening the campaign map where it's used, then search for it there.
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    Make a Line AOE ability - like Penetrator Round

    Copy Penetrator Round? and then change whatever you want.
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    how to remove grass and bushes?

    Heh.... this made me think of something else. :3 But aren't the bushes doodads? I remember seeing them there....
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    Creating a "Train Unit" ability?

    Go to the Ability Barraks - Train, then click on Ability - Info + Edit: oh nvm.... ;-;
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    Campaign Data...

    It only shows up the first time if I make a new map, and when I make a unit based on a campaign unit or change a campaign unit, and then save and close the editor, then when I come back and open it again they are all gone... (even the units from melee) :/ It's starting to piss me off... Now I...
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    Upgrade Queue

    Bump.
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    Loading screen hints

    I'm not sure, but I think it is when you go to Map Loading Screen and then Help. The place my badly drawn arrow is pointing at. :cool:
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    Upgrade Queue

    Is it possible? Right now I have it so that when my Gateway researches Improved Training that it should replace Queue (2) (custom version of Queue) with Queue (3). But it's not working and fully removes Queue. The Gateway has all Queue abilities I wanted it to have. and then in the Map...
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    Can't remove requirements from Thor and Ghost

    Thanks! That worked. :D I've been trying to find out how for like 5 hours. ;-; I didn't even know you could do anything with that. >.>
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    Can't remove requirements from Thor and Ghost

    I've removed every requirement from all units, but for some reason I can't remove them from Thor and Ghost... It still says that you need an attached Tech Lab and Shadow Ops (Ghost) or an Armory and attached Tech Lab.. (Thor) But I removed all requirements that there are for Terran...
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    Village builder income trigger help

    I know how to make it so that the amount of gold you get every 30 sec increases when you train a unit, but not how to make that. (I probably do know it, but I'm too lazy to make it. >.>)
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