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    Question on Auras

    Hi everyone, I'm wondering if I can make Brilliance Aura have effect on all units on the map, enemy, allies, neutral, friend, structures... everything. Any idea how can I achieve this? Any help would be appreciated.
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    Question on Memory Leaks

    Hi everyone, A quick question: does this leak? Set LCPoint = centre of playable map area Move UnitA to LCPoint Set LCPoint = Point(222,324) Move UnitB to LCPoint call RemoveLocation(udg_LCPoint) Do I need to call RemoveLocation after moving UnitA, then reseting LCPoint, then calling...
  3. M

    "Friendly-fire Will Not Be Tolerated"

    Hi everyone, How to stop friendly-fire in Warcraft? i.e. stop allied units from trying to force attack another allied unit? Like in DotA. P.S. for all you guys that played CoD, look at the title...:)
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    Question on Cinematic Random Numbers

    Hi everyone, I've noticed a problem: First I turned Cinematic Mode on for all players. Then I generated a random number from 1 to 5. My camera view will change depending on the outcome. Now, no matter how many times I generate it, the random number is always the same (5). If I turn cinematic...
  5. M

    Question on Footman-Defend

    Hi everyone, Is there a way to test if a footman is in Defend mode or not in Defend mode using triggers? Any help would be appreciated.
  6. M

    Question on Current Camera

    Hi everyone, I saw the reference "camera field of current camera" and also "target X/Y/Z of current Camera" and is confused. Exactly which player's camera is "current camera"? And why is the "rotation of current camera" always 0 when I convert it to text and display it? Any help would be...
  7. M

    Need an Idea for Terrain

    Hi everyone, I'm making a warcraft chess kind of thing, but with upgraded units and abilities attached etc. However, I'm having trouble making the black and white squares interlaced thing, you know the classical chessboard. Do I do it using terrain? or put models of black and white squares...
  8. M

    Question on Camera Rotation

    Hi everyone, I have a piece of trigger: Set the rotation of Player 1's camera to tempInteger over 0.6 seconds. I also have a periodic trigger that increases tempInteger by 10 every 1 second. However, the camera starts off just as I want it to rotate, but then stops rotating. Why? Any...
  9. M

    Question on Memory Leaks

    Hi everyone, A quick question: does this leak? Set LCPoint = (Position of Triggering Unit) offset by 15 in direction of (facing angle of Triggering Unit) Unit - Move Triggering Unit to LCPoint Instantly Custom Script - call RemoveLocation(udg_LCPoint) Do I need to create a variable to store...
  10. M

    Question on Memory Leak

    Hi everyone, A quick question: does this leak? Unit- Order Footman 001 <gen> Move to Point(11102, -11029) Do I have to make variables for both the footman and the point? Then clean them?
  11. M

    Other Sapphiron Vs Zombies

    Hi everyone, You've seen the advertisements on the web about those sophisticated software that tests your computer's performace and all that. You don't need them! Get something practical such as my map! First, get a stopwatch. Test the map, move your zombie (the only thing you are able to...
  12. M

    Question on Fade Filters

    Hi everyone, Anybody know where can I find a tutorial on Fade Filters? I can't seem to find one in the tutorial resiptory, or maybe it's just because I don't really know how to use the search in this website. Can someone give me a link to it? Any help would be appreciated.
  13. M

    Question on Importing Sounds

    Hi everyone, Just asking: does the sound to be imported into the WE have to be in mp3 format? And also, I have a mp3 music that can be played using Windows Media player but when imported in the WE, it says invalid sound file, why is this? Any help would be appreciated.
  14. M

    Feedback on my Map - Heroes of Xel'Naga

    Hi everyone, Well, here's the first stage of a map I made. As you can see, the terrain is not finished, and not all heroes are there yet. But you get the general idea of the gameplay and all. However, I am beginning to doubt it continuing my map is worthwhile due to a lot of people saying I...
  15. M

    Question on Area of Effect of Magic Sentry

    Hi everyone, You know the Magic Sentry Ability on the Human Towers? I can't seem to find where it specified its area of effect (i.e. for how large a radius does it reveal invisible units). Can someone tell me how can I change this value? Any help would be appreciated.
  16. M

    Question on Centre of Unit

    Hi everyone, I want to move an Arcane Tower to the centre of a region. However, the region is pretty small (a square region with sides a little bigger than the diameter of the tower itself). I used the trigger Move a Unit to Centre of Region Instantly but the centre of the Arcane Tower does...
  17. M

    Question on Unit Corpse

    Hi everyone, Is there a way to make units not leave corpses when they die? Or better still, to be able to control the time of decay of the corpse. Any help would be appreciated. P.S. I'm trying to make a footman die and his corpse only stays for around 2 seconds.
  18. M

    Question on Random Numbers

    Hi everyone, I'm having a problem generating random numbers using the function Random Number Between X and Y in the World Editor. Let's say I wrote this Set Variable = Random Integer between 1 and 3, the variable always turn out to be three no matter how many times I generate it. Note...
  19. M

    Help on Movement Issues

    Hi everyone, I'm wondering if there is way to make units "able to move", and "not be able to move" at your lesuire in game, perhaps with triggers, abilities or something. Any help would be appreciated.
  20. M

    Question on Unit Rank

    Hi everyone, I'm just wondering if there is any way to modify the units rank? I mean for example changing the name of Rank: Executor or Protoss to Rank: God or something? And also modifying the kill amount to get to that rank. Any help would be appreciated.
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