back
after some complications i am back and will be continuing this project as soon as i take some time to relearn jass. until then i am still looking for input.
Spell Name: Immolate
Target Type: Attacked Units.
MUI/MPI: Don't think it needs to be.
Description: I have a hero with an AOE attack. the ability is passive, and i want it to cause all attacked units to be set on fire and take damage over time for 10 seconds. i want it to stack with itself up...
just posting to let everyone know i am still alive. progress has slowed a little because i decided to learn jass. I have edited my main post and updated the info their. i have come up with abilities for all heroes except for the 1 normal ability the wraith still needs. i have also changed out...
Spell Name: Immolate
Target Type: Attacked Units.
MUI/MPI: Don't think it needs to be.
Description: I have a hero with an AOE attack (Fire Orb). the ability is passive, and i want it to cause all attacked units to be set on fire and take damage over time for 10 seconds. i want it to stack...
ok i finally got Flame Strike working right for the napalm ability, but i am still lost as what to do for the immolate ability. using Permanent Immolation and set it to self only is a good start, but i still cant figure out how to apply to units hit by the firebats AOE attack.
i know that. i mean the data fields. how do i edit them to remove the initial damage. lengthen the burning patch duration, and the burning patch damage?
How do i detect what units are being hit by my firebat and his splash. wont the attacked unit event only detect the primary target?
any idea how to mod flame strike? i have been playing with the data fields forever and i just don't understand what they do?
i dont think that will work with splash damage.
i am working on a starcraft themed map and i have a firebat character who gets his splash attack from the Item Fire Orb ability(relevant info for ability 1). i have 2 abilities i want to make for him and need some help figuring out how to make them. im not looking for any one to make triggers...
what i mean is when i set the array size of say an item array in the variable editor to 2 and then in a trigger i want to do item[3], item[4], & item[5]. how would i do that is what im asking.
i plan on making an AoS map that focuses on roles. what can yall think of for AoS hero rolls.
The following is what i have so far.
Chaser - hero adept at persuing low hp foes that have escaped a gank, or persuing runners during a gank so others can catch up
Ganker - hero adapt at...
hello i've been thinking about a possible map idea, and want to know if its within the limits off what warcraft can do.
I have an idea for a map where players will be defending a base using vehicles and aircraft that manned by more then one player. IE a scout buggy that is driven by one...