Firstly, I'm sorry if this is not the correct place to ask this but I can't seem to find a proper section since it is mostly related to DotA. I am trying to figure out a few ways how a specific player got disconnected from a game. The player's accusation is that the host had kicked him. However...
It has been bugging me for a while but why don't most projectile systems offer 3d collision detection as well? The way I imagine it is like a simple check with GetUnitFlyHeight() (of course combined with a normal XY group enum), something like:
if (RAbsBJ(GetUnitFlyHeight(collidedTarget) -...
Undead Onslaught
Genre: Minigame/Defense
Players: Up to 6
Version: WORK IN PROGRESS
Download from epicwar.com: Currently none
Download from here: Currently none
Introduction
Okay, Bloodcount and me (I have a new nickname - my old one was Tyrande_ma3x) are back in action! For those of you who...
OK, my idea is to hide some units that will do absolutely nothing except wander around with some attached effects. The purpose in my map is that when a Hero dies, he becomes a spirit and will be able to see other dead "effect" spirits that will move around - just plain eyecandy. Once he revives...
I ran out of ideas for a map so I will need some constructive help. What would you be interested to play? I am currently circling around "mini" type of games - nothing too big like an AoS or RPG.
Off: If someone's interested, two of my current unfinished but stable projects: Shadowraze...
A few things came to my mind with hooks but first I want to clarify some things since I've never used them.
What happens with the hooked function? Is it still a valid call even if hooked?
What I mean is this:
hook PauseUnit CustomPauseUnit
function CustomPauseUnit takes unit whatever, boolean...
I have an idea for a new map but since I haven't started yet I was wondering if setting the camera bounds for only one player (with GetLocalPlayer()) would cause a desync... For example:
if (GetLocalPlayer() == Player(1))
{
SetCameraBounds( /* many arguments */ );
// etc.
}
How do I fix my requirements to not show this error: GameFinishLib -> AIItemsLib -> AILib -> CTFLib -> GameFinishLib in the following libraries:
library GameFinishLib requires Globals, Board, InventoryLib, AIItemsLib, MultiboardLib, /*
*/ KillDeathLib...
It's driving me nuts... I have this script that keeps throwing me this error ( Unexpected : | ) on this* line:
function OnButtonClick()
{
button clickedButton = GetClickedButton();
if (clickedButton == OPTION_ONE)
{
if...
Spirit Wars
Genre: Minigame
Players: Up to 12
Version: 0.15 [05.Oct.10] -open source
Download from epicwar.com: http://epicwar.com/maps/150733/
Download from here: See the bottom of this post
Introduction:
So what is "Spirit Wars"?
First of all, I would like to start with this...
I have a spell based on Item Life Bonus which every Hero on my map has. Periodically I increase the level of that ability by 1, however the life bonus is not applied. Anybody has an idea why it's not happening?
I have a dialog that I want to appear several times in my game. However, once clicked and after some time displayed for a player again, it just doesn't show up. Do I need to destroy the dialog and create it again?
Is there any way to make an item share a cooldown with a specific spell? Like, for example, if I have a spell Chain Lightning and an item with a spell Chain Lightning, whenever I cast any of them they should both go into cooldown.
I tried giving the item the same spell and making the Cooldown...
Shadowraze Training
Genre: Minigame
Players: Up to 10
Version: 0.17 [11.Sep.10] -open source
Download from epicwar.com: http://epicwar.com/maps/148521/
Download from here: See the bottom of this post
Introduction
Shadowraze Training is a minigame map that focuses on a specific...
I just noticed something while browsing through some of my code, particularly these lines:
if IsPlayerInForce(GetLocalPlayer(), bj_FORCE_ALL_PLAYERS) then
call DisplayTextToPlayer(GetLocalPlayer(), 0., 0., sc + MSG[GetRandomInt(1, 8)] + st + "!")
endif...