Make the weapon deal some damage, like 0.5, due to 0 amount did not work?
Give the units an ability, on autocast, which targets enemy units at the range you want them to stand still (this would remove the weapon on the unit, at least)?
Trigger it. If enemy units are within 5 range of the...
Log out as your user or guest account and log in as admin and do the update and mapping from there?
Why does the "checking for updates"-window finish? It is finished checking? Package is downloaded? Or package is downloaded and installed?
Operative system?
Could you take screenshots of...
Trigger Editor:
More options, functions, variable-types, local and global variables [even static and constants]...
Takes a bit longer to create @default triggers", such as a dialog. Some of the rapid developement from World Edit is lost, but the logic "events, conditions and actions" stays the...
Solution:
Create tooltips on the buttons for level 1 of the ability.
For all subsequent levels of the ability:
Go to your ability
Command card: level Butotn - Tooltip
1. Add a value (the top will be for level 2)
2. Add a key like so: "Text\Button\<abilityName>"
3. Add the text: "Sniper...
Take these two tooltips for example:
Learn Sniper (button, learn-tooltip)
Sniper deals damage to weak units from a long distance.
Level 1: <d ref="Effect,SniperDamageLevel1,Amount"/> damage
Level 2: <d ref="Effect,SniperDamageLevel2,Amount"/> damage
Targets: non-hero, non-structure...
For instance this tooltip:
<c val="#UnitName">Can attack ground and air units.</c>
The color value "UnitName", where is it defined and is it possible to define my own?
Been googling without any luck.
Edit: given up on this for now, coming back to it when I've found it out myself... :)
Hello
I have a working ability, but it is created quite ehm, I have one ability with two effects:
Level 1 Missile
Level 2 Missile
So now my ability contains two different missile, one for level 1, one for level 2.
And "Level 1 missile"-effect has the impact effect field set to "Level 1...
Hello
In Warcraft 3 the trick to view a certain model was to have the Object Editor not in full screen, so you could see the model in the previewer inside the "terrain editor" (a palette on the side).
Anyways... I've tried the same trick in Galaxy Editor, which did not work.
Is there...
Thanks for the reply.
Yes I am copy and pasting most of the fields (was quite used to the wc3 editor, and copy pasting worked there too :p ), and using the the "+" sign in structured values, instead of opening up a new dialog... But tend to restart the editor once it gets too heavy, have a...
Hello
Duplicating units, editing behaviours, even editing some fields, etc., is really slow which reminds me of the warcraft 3 editor. The fix in warcraft 3 editor was to turn off "Brush map" (Due to it was getting reloaded upon every change). Is there any similar trick today in Galaxy Editor...
1. Yes, that's what I thought, sad that there's no "intelligent" pasting.
2. "not that big of a deal", well it kind of is for me, but guess I'll have to live with it. :)
Thanks for your reply.
Hello
Opened the Galaxy Editor for the first time and had a look around, due to having some free time, anyways...
Some of the flow of creating triggers seems to take some more effort and clicks than I appreciate...
1.)
I am trying to copy paste a simple action from one trigger to another...
They cannot, whatsoever.
But, you can create a dummy unit which has a flying movement above the unit you want to be able to see above trees.
Then do whatever with the dummy unit, kill it? make it follow the ground unit for a period of time, or always?
If you just want to see above trees "in...
>>It would only pick the last one from the array
I never said the trigger I gave worked with overlapping regions, I said if regions were overlapping, there would not be a problem whatsoever in creating a 100% workable trigger, in GUI. You just carefully add the regions to the array, and with a...
Create a camera with the view you want in the editor...
How to create a camera? Through the camera-palette (Hotkey M in the Editor, eng. v.)
Untitled Trigger 002
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Player Group - Pick every player in...
>>it cannot work all the time
It can work all the time, in any cases, even with dynamically created regions (regions created at run-time), in GUI, yes.
>>what if there is a region inside another one
Would not be a problem, but thread-starter does not imply he needs that.
>>sometimes has to be...
Show us the trigger after the changes you made?
>>and now when i use it the camera pans to the hero which is using it,
Why would it? There is no "panning of camera" in your trigger.
Hence: That spell fires more than one trigger.