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  1. M

    Caster attack target point

    Make the weapon deal some damage, like 0.5, due to 0 amount did not work? Give the units an ability, on autocast, which targets enemy units at the range you want them to stand still (this would remove the weapon on the unit, at least)? Trigger it. If enemy units are within 5 range of the...
  2. M

    Cannot Run SC2E (needs update)

    Log out as your user or guest account and log in as admin and do the update and mapping from there? Why does the "checking for updates"-window finish? It is finished checking? Package is downloaded? Or package is downloaded and installed? Operative system? Could you take screenshots of...
  3. M

    Data editor is OOP gone wrong! Mappers wants evolution, not revolution!

    Data editor is OOP gone wrong! Mappers wants evolution, not revolution!
  4. M

    Back to mapping

    Trigger Editor: More options, functions, variable-types, local and global variables [even static and constants]... Takes a bit longer to create @default triggers", such as a dialog. Some of the rapid developement from World Edit is lost, but the logic "events, conditions and actions" stays the...
  5. M

    Tooltip - Getting the current level of ability inside a tooltip

    Solution: Create tooltips on the buttons for level 1 of the ability. For all subsequent levels of the ability: Go to your ability Command card: level Butotn - Tooltip 1. Add a value (the top will be for level 2) 2. Add a key like so: "Text\Button\<abilityName>" 3. Add the text: "Sniper...
  6. M

    Tooltip - Getting the current level of ability inside a tooltip

    Take these two tooltips for example: Learn Sniper (button, learn-tooltip) Sniper deals damage to weak units from a long distance. Level 1: <d ref="Effect,SniperDamageLevel1,Amount"/> damage Level 2: <d ref="Effect,SniperDamageLevel2,Amount"/> damage Targets: non-hero, non-structure...
  7. M

    Tooltips and using of hashtag-values

    For instance this tooltip: <c val="#UnitName">Can attack ground and air units.</c> The color value "UnitName", where is it defined and is it possible to define my own? Been googling without any luck. Edit: given up on this for now, coming back to it when I've found it out myself... :)
  8. M

    Hero ability - creating multiple damage levels.

    Hello I have a working ability, but it is created quite ehm, I have one ability with two effects: Level 1 Missile Level 2 Missile So now my ability contains two different missile, one for level 1, one for level 2. And "Level 1 missile"-effect has the impact effect field set to "Level 1...
  9. M

    DataEditor - Viewing a preview of the model I am choosing within the Actor tab

    Hello In Warcraft 3 the trick to view a certain model was to have the Object Editor not in full screen, so you could see the model in the previewer inside the "terrain editor" (a palette on the side). Anyways... I've tried the same trick in Galaxy Editor, which did not work. Is there...
  10. M

    Data editor slow - duplicating units, editing values, ...

    Thanks for the reply. Yes I am copy and pasting most of the fields (was quite used to the wc3 editor, and copy pasting worked there too :p ), and using the the "+" sign in structured values, instead of opening up a new dialog... But tend to restart the editor once it gets too heavy, have a...
  11. M

    Data editor slow - duplicating units, editing values, ...

    Hello Duplicating units, editing behaviours, even editing some fields, etc., is really slow which reminds me of the warcraft 3 editor. The fix in warcraft 3 editor was to turn off "Brush map" (Due to it was getting reloaded upon every change). Is there any similar trick today in Galaxy Editor...
  12. M

    Hello - copy pasting a simple action inside the trigger editor and Integer A is gone?

    I am familiar with programming... but yes, noticed the "Pick each integer" loop myself after my last reply, thanks though.
  13. M

    Hello - copy pasting a simple action inside the trigger editor and Integer A is gone?

    1. Yes, that's what I thought, sad that there's no "intelligent" pasting. 2. "not that big of a deal", well it kind of is for me, but guess I'll have to live with it. :) Thanks for your reply.
  14. M

    Hello - copy pasting a simple action inside the trigger editor and Integer A is gone?

    Hello Opened the Galaxy Editor for the first time and had a look around, due to having some free time, anyways... Some of the flow of creating triggers seems to take some more effort and clicks than I appreciate... 1.) I am trying to copy paste a simple action from one trigger to another...
  15. M

    [Ask]How to make ground unit see through tree ???? (about Occluder heigh)

    They cannot, whatsoever. But, you can create a dummy unit which has a flying movement above the unit you want to be able to see above trees. Then do whatever with the dummy unit, kill it? make it follow the ground unit for a period of time, or always? If you just want to see above trees "in...
  16. M

    Get triggering region

    >>It would only pick the last one from the array I never said the trigger I gave worked with overlapping regions, I said if regions were overlapping, there would not be a problem whatsoever in creating a 100% workable trigger, in GUI. You just carefully add the regions to the array, and with a...
  17. M

    Locked Camera help

    Create a camera with the view you want in the editor... How to create a camera? Through the camera-palette (Hotkey M in the Editor, eng. v.) Untitled Trigger 002 Events Time - Every 0.03 seconds of game time Conditions Actions Player Group - Pick every player in...
  18. M

    Get triggering region

    >>it cannot work all the time It can work all the time, in any cases, even with dynamically created regions (regions created at run-time), in GUI, yes. >>what if there is a region inside another one Would not be a problem, but thread-starter does not imply he needs that. >>sometimes has to be...
  19. M

    Help with a global spell

    Show us the trigger after the changes you made? >>and now when i use it the camera pans to the hero which is using it, Why would it? There is no "panning of camera" in your trigger. Hence: That spell fires more than one trigger.
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