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  1. M

    Tooltip - Getting the current level of ability inside a tooltip

    Take these two tooltips for example: Learn Sniper (button, learn-tooltip) Sniper deals damage to weak units from a long distance. Level 1: <d ref="Effect,SniperDamageLevel1,Amount"/> damage Level 2: <d ref="Effect,SniperDamageLevel2,Amount"/> damage Targets: non-hero, non-structure...
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    Tooltips and using of hashtag-values

    For instance this tooltip: <c val="#UnitName">Can attack ground and air units.</c> The color value "UnitName", where is it defined and is it possible to define my own? Been googling without any luck. Edit: given up on this for now, coming back to it when I've found it out myself... :)
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    Hero ability - creating multiple damage levels.

    Hello I have a working ability, but it is created quite ehm, I have one ability with two effects: Level 1 Missile Level 2 Missile So now my ability contains two different missile, one for level 1, one for level 2. And "Level 1 missile"-effect has the impact effect field set to "Level 1...
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    DataEditor - Viewing a preview of the model I am choosing within the Actor tab

    Hello In Warcraft 3 the trick to view a certain model was to have the Object Editor not in full screen, so you could see the model in the previewer inside the "terrain editor" (a palette on the side). Anyways... I've tried the same trick in Galaxy Editor, which did not work. Is there...
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    Data editor slow - duplicating units, editing values, ...

    Hello Duplicating units, editing behaviours, even editing some fields, etc., is really slow which reminds me of the warcraft 3 editor. The fix in warcraft 3 editor was to turn off "Brush map" (Due to it was getting reloaded upon every change). Is there any similar trick today in Galaxy Editor...
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    Hello - copy pasting a simple action inside the trigger editor and Integer A is gone?

    Hello Opened the Galaxy Editor for the first time and had a look around, due to having some free time, anyways... Some of the flow of creating triggers seems to take some more effort and clicks than I appreciate... 1.) I am trying to copy paste a simple action from one trigger to another...
  7. M

    Terraining a graveyard

    I am "really" having trouble creating a scary graveyard/churchyard/tombyard. As in, I need some ideas, inspiration, if you have created a graveyard-scene before in any of your maps, care to upload a picture? Either a map with something scary in it or a screenshot of something you have...
  8. M

    Gather gold from a Haunted gold mine from any angle

    I want one acolyte, to gather gold from a Haunted Gold mine from any angle. View the attached file. How? In other words, how do I rotate the "Blight Gold Mine Ability <effect>"...
  9. M

    Human worker gather gold from Haunted Gold Mines

    Hi's, I got a human worker, which can build buildings in a human way, meaning, he got repair ability. Now I want him to mine gold like the Acolyte, just that he is in the human race. When he is in the category "Human" I order him to mine gold from a haunted mine it gives me some message...
  10. M

    An ability that can target trees only?

    Hey, anyone who can think of an ability that is able to target a tree only, without AOE? No, not sentinel, anyone else? Whenever I try the abilities, and set them to targets allowed they all give me one error "Must target a tree"... sad? Yes, a bit. I've tried storm bolt, channel...
  11. M

    Server Split - what can cause this?

    Hey guys, I know, I got another thread about this, for a week ago or so...But, another map this time, oh,last didnt get fixed either.. What can cause a server split when it is not triggers? All my imports are : FullScreen.blp (512x512) Preview.tga (128x128) Loadingscreen.mdx file...
  12. M

    Tiny Server split problem, within 3 seconds of gametime...

    Hey guys, I got a tiny Server split problem... its at, I know where it is...., its at start... :P Within the first 3 seconds it appears. The odd thing is that I do not have any triggers that is "strange looking" within the first three seconds of gametime.. Ill post those I got here ofc...
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    Tag-map, I am in the need of ideas.

    Hey guys, I am in the need of ideas. (not really buuuuut, ^^) The ideas should fit the theme Tag. Definition of a Tag-map:(my definition) Different teams, two +, one team a lot stronger than the other one, when you die you can revive either as the opponents or as yourself if you got...
  14. M

    Some simple questions about the reputation "system"...

    Hey, I got three questions for you guys... 1: How long text can you have when you are -/+repping someone? Just inside of the textbox? Or can it go outside the textbox? (I used to know this once, not any more tho) 200 letters? 2: How many users do you have to give +/-rep until you can give the...
  15. M

    Tiny leak question...

    For each (Integer A) from 1 to 12, do (Actions) Loop - Actions Player - Add goldincome[(Player number of (Player((Integer A))))] to (Player((Integer A))) Current gold Player Group - Add (Player((Integer A))) to groupgold If (All Conditions are True) then do (Then...
  16. M

    Acolyte's StringOrder

    Anyone knows the stringorder for the acolyte gold income? Whenever the gold pops up over the haunted gold mine...anyone? Same as for peon/peasants are "harvest", that means when the peon/peasant delievers the gold into a townhall, while i want the "same"thing with the acolyte... its order...
  17. M

    2 Questions - Fatal error at the end and Gold mine ability for two different workers

    Hey guys, I got two issues im really "struggling" to find the answer of...(even tho im sure I will find it sooner or later, with or without your help;)) Here we go: 1: I get a fatal error at the end of a game (in my map), the button "victory/defeat" shows, you click it, it then shows game...
  18. M

    Detect a worker that is carrying gold OR lumber

    Hey, I want to detect a worker that is carrying gold or lumber, is it possible? I cannot seem to figure it out so.... And is it possible to create a goldmine, without any gold in it (thats possible..), but that the workers can still move in and out from it even if it is empty, or is it...
  19. M

    Pathing blockers AIR - makes GROUND units go around!

    Why does Pathing blockers for AIR make ground units want to go "the long distance" around the area? Look at the pic...jesus, why do I have to move AM close to the path blockers for AIR to get across...If I use attack/move command too far away from it, it will take the way AROUND the pathing...
  20. M

    Destructible Bridges - Units moving UNDER it

    Is this possible? To have ANY KIND OF UNITS, moving beneath the bridge? (when it is destructible)... I've even tried one air unit and changed the Bridge "fly height over" to 0... And the Air unit to 0... but it still moves ON the bridge... Anyone managed to make any unit go under it? It should...
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