TDG's Map-making Contest ($400 in Prizes)
Hello everyone, this is Steel / Mahida of Clan TDG and I am organizing our first Map-making Contest. Since the beta is going to be going offline for a while and what with the issues Battle.net is having, we thought this would be a good time to...
Originally posted at jx3.net/tdg, since the formatting is different between forums I can't post the entire thing here without a lot of grief. Our size tags differ from TH's.
These steps show how to save a hero's level / experience. This has been considered extremely difficult but as you...
[Beginner] - Introductory Level Tutorials
Basic Hero Creation
Want to create a hero but don't have any idea how in the SC2 Editor? Look no further! (data editor, heroes)
Buffs!
How to create a custom buff for an ability from scratch (abilities, buffs, data editor)
First Steps in the...
I made a post on the bug report forums but I figured this should be brought to every mapping community's attention.
Bug Report Post - Try and post in it if it happens to you.
Essentially, you create a custom unit, place it on the map, delete the custom unit in the editor (NOT from your...
This is something that can be useful for people who want to disallow players to play their map in Singleplayer mode, meaning you can use cheats like, 'iseedeadpeople', whosyourdaddy', etc...
BUT! You can play a map solo on battle.net if you choose. It uses a simple gamecache trick. Don't...
I was going about writing some code for my map and found that there is a limit on how many characters can be in a custom call line. The following is a line of code I started writing, then I added too much text and it forced the world editor to crash. I started debugging it by adding in numbers...
function GetPointOnCircleX takes real xCenter, real radius, real angle returns real
return xCenter+radius*Cos(angle)
endfunction
function GetPointOnCircleY takes real yCenter, real radius, real angle returns real
return yCenter+radius*Sin(angle)
endfunction
Some very simple...
This is not a WIP map, this is a RIP map; The project is dead. Numerous people have been asking me in PM or messenger to release the RPG that I created called Sagas. If you look through some of my older threads you'll probably see the original posts. Anyway I've decided to post them here...
Trying to use the base ability "Channel", the one that everyone typically uses as a dummy ability, through ObjectMerger.
I'm trying to get the field "Data - Target Type (Ncl2)" to be the option of "Visible" and no matter what I do, I cannot seem to get it to function properly.
I have attempted...
What is this?
Stemming from my Virtual Equipment system... I've created a framework for RPG makers. The goal is to make a set of systems and functions that are easy to use as well as maintaining complete modularity. I hate it when some really cool idea only works a single way, why not make it...
Disclaimer: This is not meant for use by novice map makers. This system makes virtual equipment very easy, but there are some steps of implementation that basic map makers must know in order to use this system. Some basic knowledge is how to import other systems (Such as BonusMod) and...
I'm going to deviate from my main / original post with my map and have this be a sort of recruitment for a dev team so to say. Yes, I know I've posted about wanting help before, but I think it was sidetracked by other posts and such. As my Original Post shows, the map's current progress is...
I've decided to post a bunch of information about reducing the load time of a map. I wanted to make a list for people to reference for their own usage. This will be broken down into different sections.
The first and easiest way to improve the load time of your map...
External Programs...
The leap from the original SC editor to the WC3 editor was a giant one. I'm assuming the same thing will occur from WC3 to SC2. Not much is being disclosed about what is inside the mystery of the World Editor. I have a number of things I've been hoping they add into the game to enhance the...
I'm trying to find out how to disable a unit's ability to move. I want the unit to still be able to use abilities while like this.
I've attempted setting a unit's movespeed to 0, but that doesn't work. This needs to be dynamic within the map as well. Going into the object editor and making...
Alright, first let me say that this is a work in progress. There is probably a lot of buggy code, redundant code or just things with the code that need improvements. If you see anything you think should be re-written please let me know.
I saw someone else post a quest template for something...
Can't seem to remember this....Does anyone know how this actually functions? If you have a struct like
struct Example
unit u
texttag tt
etc...
endstruct
.destroy() only nullifies the data within the struct, it doesn't actually delete/remove/destroy/kill anything, correct?