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  1. Steel

    TDG's Map-making Contest

    TDG's Map-making Contest ($400 in Prizes) Hello everyone, this is Steel / Mahida of Clan TDG and I am organizing our first Map-making Contest. Since the beta is going to be going offline for a while and what with the issues Battle.net is having, we thought this would be a good time to...
  2. Steel

    Infestion (True FPS)

    Map done by Bloodnglory of TDG. CLRBqNpVPh0 We were doing some brainstorming in our IRC today. If you have any ideas lets hear them!
  3. Steel

    Saving / Loading Tutorial

    Originally posted at jx3.net/tdg, since the formatting is different between forums I can't post the entire thing here without a lot of grief. Our size tags differ from TH's. These steps show how to save a hero's level / experience. This has been considered extremely difficult but as you...
  4. Steel

    Tutorial Repository - Starcraft 2 Editor

    [Beginner] - Introductory Level Tutorials Basic Hero Creation Want to create a hero but don't have any idea how in the SC2 Editor? Look no further! (data editor, heroes) Buffs! How to create a custom buff for an ability from scratch (abilities, buffs, data editor) First Steps in the...
  5. Steel

    Common Crashes, Avoid Them.

    I made a post on the bug report forums but I figured this should be brought to every mapping community's attention. Bug Report Post - Try and post in it if it happens to you. Essentially, you create a custom unit, place it on the map, delete the custom unit in the editor (NOT from your...
  6. Steel

    The Editor, It's here

    Patch 9 includes a ton of changes and the editor. Ready. Set. GO!
  7. Steel

    Snippet Disable Singleplayer Mode

    This is something that can be useful for people who want to disallow players to play their map in Singleplayer mode, meaning you can use cheats like, 'iseedeadpeople', whosyourdaddy', etc... BUT! You can play a map solo on battle.net if you choose. It uses a simple gamecache trick. Don't...
  8. Steel

    Custom Call Limitation

    I was going about writing some code for my map and found that there is a limit on how many characters can be in a custom call line. The following is a line of code I started writing, then I added too much text and it forced the world editor to crash. I started debugging it by adding in numbers...
  9. Steel

    Snippet Point on a circle

    function GetPointOnCircleX takes real xCenter, real radius, real angle returns real return xCenter+radius*Cos(angle) endfunction function GetPointOnCircleY takes real yCenter, real radius, real angle returns real return yCenter+radius*Sin(angle) endfunction Some very simple...
  10. Steel

    RPG Sagas - Unprotected / Open

    This is not a WIP map, this is a RIP map; The project is dead. Numerous people have been asking me in PM or messenger to release the RPG that I created called Sagas. If you look through some of my older threads you'll probably see the original posts. Anyway I've decided to post them here...
  11. Steel

    Issue with ObjectMerger

    Trying to use the base ability "Channel", the one that everyone typically uses as a dummy ability, through ObjectMerger. I'm trying to get the field "Data - Target Type (Ncl2)" to be the option of "Visible" and no matter what I do, I cannot seem to get it to function properly. I have attempted...
  12. Steel

    System RPG Framework

    What is this? Stemming from my Virtual Equipment system... I've created a framework for RPG makers. The goal is to make a set of systems and functions that are easy to use as well as maintaining complete modularity. I hate it when some really cool idea only works a single way, why not make it...
  13. Steel

    System Virtual Equipment

    Disclaimer: This is not meant for use by novice map makers. This system makes virtual equipment very easy, but there are some steps of implementation that basic map makers must know in order to use this system. Some basic knowledge is how to import other systems (Such as BonusMod) and...
  14. Steel

    Struct Copy Constructors?

    What is the syntax for a copy constructor with vJASS? (If they exist)
  15. Steel

    Sagas - Recruitment

    I'm going to deviate from my main / original post with my map and have this be a sort of recruitment for a dev team so to say. Yes, I know I've posted about wanting help before, but I think it was sidetracked by other posts and such. As my Original Post shows, the map's current progress is...
  16. Steel

    Tutorial Reducing Load Times

    I've decided to post a bunch of information about reducing the load time of a map. I wanted to make a list for people to reference for their own usage. This will be broken down into different sections. The first and easiest way to improve the load time of your map... External Programs...
  17. Steel

    StarCraft 2 Editor - Wish List

    The leap from the original SC editor to the WC3 editor was a giant one. I'm assuming the same thing will occur from WC3 to SC2. Not much is being disclosed about what is inside the mystery of the World Editor. I have a number of things I've been hoping they add into the game to enhance the...
  18. Steel

    Disable Movespeed

    I'm trying to find out how to disable a unit's ability to move. I want the unit to still be able to use abilities while like this. I've attempted setting a unit's movespeed to 0, but that doesn't work. This needs to be dynamic within the map as well. Going into the object editor and making...
  19. Steel

    System Easy Quest Addition

    Alright, first let me say that this is a work in progress. There is probably a lot of buggy code, redundant code or just things with the code that need improvements. If you see anything you think should be re-written please let me know. I saw someone else post a quest template for something...
  20. Steel

    Question on struct.destroy()...

    Can't seem to remember this....Does anyone know how this actually functions? If you have a struct like struct Example unit u texttag tt etc... endstruct .destroy() only nullifies the data within the struct, it doesn't actually delete/remove/destroy/kill anything, correct?
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