So i believe i have found a bug in reforged map editing, but after a couple of hours of playtesting now i cant for the life of me figure out why this happens.
So basically both of the lightning effects in the two different pictures here come from the same trigger.
Ive figured...
Hey, Anybody know how to make a unit have no collision with any units? only way ive found is making my locustdummy unit flying, but it cant be flying because its not supposed to go over terrain and water :)
okay, me and a friend is playing wc3 maps again, and i love the coop in wintermaul, but every version i download the creeps get stuck everywhere and stops every 3 steps for 2 minutes, they just stand there. anyone know a working wintermaul map?
anyone know how to make an ability with like 3 charges, and a cooldown.
lets say the ability have 3 charges and 10 sec cooldown, and lets say u cast it once, now u have 2 charges and will get a new one after 10 sec, and lets say u cast it again after 3 sec, now u have 1 charge and will get a new...
okay, first off im just getting started with the sc2 editor, not even playing the game but i really enjoyed making maps and heroes and such in wc3.
first off i wanted to create a unit, and make it a hero, i found the guide to make a unit a hero, but i dont even know how to create a unit, it all...
Because i rather not use a system i dont fully understand, and i wanna keep it as simple as possible, which means no system i gotta learn and keep in mind when i make heroes.
Im making a spell called explosive shot, its supposed to keep track on how much damage the caster has done to the target in the next 5 seconds.
Explosive Shot Initial Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to...
Can someone plz tell me, why this wont work?
Give Items
Events
Player - Player 1 (Red) types a chat message containing babx as An exact match
Conditions
Actions
Cinematic - Clear the screen of text messages for (All players)
Me and my brother is playing a standard wc3 map, only thing different is a couple of new units and some triggers which i now dont cause this, the problem happens in about 2 min from map initialisation, we experience a few fps drops, and this will happen more and more, until about 6 minutes it...
okay, so if i just copy paste that and change the variables and stuff, will this be mui? ive heard the "wait" function is not mui, that it sets the function on hold for the duration
also, will this be multi player functional?
Trying to create an active cleave ability, is there any active cleave ability, another solution is hiding the passive cleave icon. any solutions coming to mind?
GUI very prefered.
ty in advance
EDIT: its supposed to work on multiple player at the same time - not important
did it with reveal as unit ability, and a dummy non-visible ability based off channel to level it. worked great!
third is not a problem, so thanks for all the replies
just wanted to add more information, its seems that it will trigger off any ability based of channel. so if this helps anybody finding a solution please let me know