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  1. Z

    Create Same Lightning But Different Visuals, why?

    So i believe i have found a bug in reforged map editing, but after a couple of hours of playtesting now i cant for the life of me figure out why this happens. So basically both of the lightning effects in the two different pictures here come from the same trigger. Ive figured...
  2. Z

    call QueueUnitAnimationByIndex?

    bump
  3. Z

    No Collision Unit

    Hey, Anybody know how to make a unit have no collision with any units? only way ive found is making my locustdummy unit flying, but it cant be flying because its not supposed to go over terrain and water :)
  4. Z

    Wintermaul bugs

    okay, me and a friend is playing wc3 maps again, and i love the coop in wintermaul, but every version i download the creeps get stuck everywhere and stops every 3 steps for 2 minutes, they just stand there. anyone know a working wintermaul map?
  5. Z

    Tech and Ability with charges

    anyone know how to make an ability with like 3 charges, and a cooldown. lets say the ability have 3 charges and 10 sec cooldown, and lets say u cast it once, now u have 2 charges and will get a new one after 10 sec, and lets say u cast it again after 3 sec, now u have 1 charge and will get a new...
  6. Z

    Need Guidance: Basics

    okay, first off im just getting started with the sc2 editor, not even playing the game but i really enjoyed making maps and heroes and such in wc3. first off i wanted to create a unit, and make it a hero, i found the guide to make a unit a hero, but i dont even know how to create a unit, it all...
  7. Z

    Damage Taken

    Because i rather not use a system i dont fully understand, and i wanna keep it as simple as possible, which means no system i gotta learn and keep in mind when i make heroes.
  8. Z

    Damage Taken

    i rather not, is there another way?
  9. Z

    Damage Taken

    sry but, huh? what is GDD?
  10. Z

    Damage Taken

    Im making a spell called explosive shot, its supposed to keep track on how much damage the caster has done to the target in the next 5 seconds. Explosive Shot Initial Cast Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to...
  11. Z

    Clear Text

    okay, how do i remove chat text then? :)
  12. Z

    Fps lagg

    disabled all the triggers, still fps lagg so i think the map was corrupt
  13. Z

    Clear Text

    Can someone plz tell me, why this wont work? Give Items Events Player - Player 1 (Red) types a chat message containing babx as An exact match Conditions Actions Cinematic - Clear the screen of text messages for (All players)
  14. Z

    Fps lagg

    Me and my brother is playing a standard wc3 map, only thing different is a couple of new units and some triggers which i now dont cause this, the problem happens in about 2 min from map initialisation, we experience a few fps drops, and this will happen more and more, until about 6 minutes it...
  15. Z

    Temporary Cleave

    got it multiplayer functional by myself, worked great! thank you! Thanks for the very helpful pointers and suggestions
  16. Z

    Temporary Cleave

    okay, so if i just copy paste that and change the variables and stuff, will this be mui? ive heard the "wait" function is not mui, that it sets the function on hold for the duration also, will this be multi player functional?
  17. Z

    Temporary Cleave

    Trying to create an active cleave ability, is there any active cleave ability, another solution is hiding the passive cleave icon. any solutions coming to mind? GUI very prefered. ty in advance EDIT: its supposed to work on multiple player at the same time - not important
  18. Z

    Spells without Cast Time, order interupt

    did it with reveal as unit ability, and a dummy non-visible ability based off channel to level it. worked great! third is not a problem, so thanks for all the replies
  19. Z

    Unimmolation

    that was it! thank you :)
  20. Z

    Unimmolation

    just wanted to add more information, its seems that it will trigger off any ability based of channel. so if this helps anybody finding a solution please let me know
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