no..no.. thats not what i mean.
I mean this trigger
Actions
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing)) and do (Actions)
Loop - Actions
Player - Make Neutral Passive treat (Picked player) as an...
That trigger is to make the neutral passive as an ally kan ?? so how to make a shop spawn in the region i want and include the item that sold inside the shop. Do we need to combine your trigger and this trigger ?
Untitled Trigger 001
Events
Map initialization
Conditions...
Player - Make Neutral Passive treat (Picked player) as an Ally << by the way how to make this part , especially "Neutral Passive" i find all the way but cant found the "Neutral passive" part.
from what you suggest to me , Its seem successed. i was able to spawn the shop include the item, But how about if the player 1 - 12 are being used ??? Can i make it succesfully to able to spawn the shop include the item but not using Player from 1 or to 12 maybe ????
I do like yours. But its failed because that trigger only spawn the building ( marketplace ) but not showing the item.
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Unit - Create 1 Arcane Sanctum for Neutral Passive at (Center of Region 002 <gen>)...
i have made 2 type trigger but its still failed. Its only can spawn building that i coose but can can spawn the item that sold and should be in the Shop/building.
Help me please
any one know how to spawning building by using GUI trigger ???
I have Tried it and it succes spawn the building like arcane vault but the problem is the item that sold in that arcane vault didnt appear , so that unable someone to buying an item.
What i want asking is how to spawning the...
Hmm that skill is a magic type called "Phoenixfire" and i want it to be able to hit immune magic unit. Because when i set that skill to hit ancient type and structure (magic immunity ) its causing malfunction that unable that skill to cast out. Normally that ability is already set to able to hit...
how to make any skill (example : phoenix Fire ) that able to hit a monster that have a magic immunity ability or ancient type unit and structure like building ??
i have change that skill From " Stats -Target Allowed : Air , Ground , Enemy To stats - Target allowed : Air , Ground , enemy ...
i think many all of you are misunderstand to think THat map is protected !! But please read carefully. I got that map from other forum and that map is already been Deprotected so i think there is no Protection on that map again. So how to open a map that already been deprotected and exceed 8 MB ?
Hmm... i got some deprotected Map and i want open in World editor to learn the trigger but the map is exceed 8MB ( the size map about 9MB ). What i know is the World editor only support to able to open any map that below 8 MB.
So my question is How to Open a Deprotected Map i got that exceed...
tq very much i think this is perfect as wat i want even the ability is still can make the hero that manipulate the item earn the gold. but i think is ok
hmm i think its has some error like when the hero which manipulate the item and activated the item ability all hero , hero offensive ability ( that cause damage to enemy ) , any hero that not manipulate the item , allies unit , summoned beast able to get gold/hit but the gold that all hero ...
- if you look the "Basically from items" Triggers on gold map you will see this triggers part : (Owner of (Damage source)) Equal to Player 1 (Red) << i ever tried to change to Equal to hero manipulate item or item carried by bla bla bla and Player - Add (Integer(DAMAGE)) to Player 1 (Red)...
Yap Tq bro but i forget i more thing and sorry to annoying you once again.
in the Trigger "Basically from items" and "Activated" can you change it that equal to player red (1) and give it to Blood mage to maybe like manipulate the item or carried the item or event response to triggering unit...