Oh. It is solved now. I made a new Stats - Duration - Hero time.
That seemed to be the problem, it is kinda weird since it's not a hero ;).
But anyways, is it possible in any way to make "morphed ancient protector" to NOT 'slide' around and make it walk? it looks kinda weird ^^
Wow, thanks dude! And uhm i think i gave the ability to the ancient protector.
Still not a building and has movement. Correct.
But I am on my iPhone right now, so i will check that thing you made as soon as possible :)!
Btw you said Stats - Hero? It is just a normal Unit so i didnt think...
Yeah, just tried doing that. NOTHING happens now. I can just keep clicking the ability now (until i run out of mana of course)
EDIT: I tried changing it to 1, 2, 3, whatever... and 25, which means he just stood still, unable to move for 25 seconds without transforming.
Uh well, couldn't see anywhere to make the hp different on the ability..
But I tried with Bear Form anyways. My treant doesn't die. He just stands there and can't move for how long I put the "Stats - Duration - Normal".
He doesn't transform either.
EDIT: OH! I get it now. Changing the HP of...
Hmm alright but I just want it to be like the Night Elven druid thing can do, becoming a storm crow. I mean, you can change into a storm crow for how long you want, and then change back again.
And I based it on the Storm Crow ability.
But isnt the Bear Form just like the Storm Crow?
Yeah, so... I am almost done with my first map ever, and this is the third time I'm asking for help.. I've been wanting a Treant to Change Form into a "walking Ancient Protector" (edited him too)
But my problem is that every time I test it and click the "Tree Form" as I called it, the Treant...
Hero/Unit -> Building??? (Like units->towers in TD i guess?)
Hey.
For my custom map, I am trying to make Illidan(Evil) someone that you can hire units from, and that part is succeeded. The problem is:
I put him on Stats - Is a building (True)
Which means I cant move him, unless i press "A"...
"Location: In DK, trying to help you"
Jeg er også dansker ;).
Yeah, it's cool. The only thing that annoys me is that when I create spawn point and "headquarter" on the spawn point, a human "Hall" comes up just next to it, with 5 peasants -.-
Ooooh... Thank you! I am new to the editor, so I try to figure all of it out myself to learn it ;). But sometimes this editor can be very hard to figure out.
I really don't know, but when I put them on the map with that Unit spawn thing and test the map, they can only gather wood/gold like I also put them to.
Or when I train them from the "headquarter", they can also only gather gold/wood. There should be this building icon with buildings in that...
Giving a custom unit ability to build?
Hi. I am making a custom game map, like Echo Isles, Booty Bay etc.
I have been messing so much around with trying to make a custom/special unit build stuff. But I can't get it to work.
I've tried the different "Unit abilities": Build (Night Elf/Human...