Search results

  1. TheLegend

    Need help in finding out leaks in my map

    instead of your Wait's use Polled Wait that will prevent another unit from casting the ability while this one is casted. the wait bug is a nasty thing to experience because it will make you trigger and units stuck
  2. TheLegend

    How to remove Build ability from peasant?

    /facepalm ... a bit lower youll see Techtree - Structures Built
  3. TheLegend

    Problem with jump system

    thats not quite what i had in mind but ty for the help
  4. TheLegend

    Discussion Vertical Pathing System

    bump... so no one wants to participate in this huh...
  5. TheLegend

    Problem with jump system

    do you know any jump system that is designed to be keyboard controlled like the one im trying to make, pls post here if you do. The only ones i can find are the classic parabolic movement jump systems. This system is just a subsystem of my new creation the VPS (vertical pathing system) and i...
  6. TheLegend

    Problem with jump system

    just one thing if 2*D[id].newflyheight + GetUnitPointValue(D[id].u) - OZSYS_GetMinimumZ(D[id].currentloc,false,16,true)< 0 then call GroupRemoveUnit(jumpers,D[id].u) call destroyD(id) endif should be replaced with this if D[id].newflyheight < 0...
  7. TheLegend

    Problem Importing RANGED weapon attachments

    milkshape3d 3d'smax and war3modeleditor
  8. TheLegend

    Problem Importing RANGED weapon attachments

    the only solution for you is to edit the weapon model and move it a bit into left on the x axis
  9. TheLegend

    Question| How to make player X recieve Y gold when he reaches level XY

    you cant make a player lvl up, only a hero and add 10000 * Hero Level Gold
  10. TheLegend

    Add & Remove - set alliance - enemy

    Events Unit - A unit Dies Conditions ((Dying unit) is A Hero) Equal to (==) True Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) Gold_Score[(Player number of (Owner of (Killing unit)))] Greater than 0 Then - Actions...
  11. TheLegend

    No Order Action

    oh and you can set the Order(attack) to anything even No Order ;)
  12. TheLegend

    No Order Action

    do the Every X seconds but add a condition that the current order of the unit isnt "Attack" (Current order of (Picked unit)) Not equal to (!=) (Order(attack)) you know that you will have to do a Pick Unit before this
  13. TheLegend

    Totally Stomped Log Question

    just before each new text use Cinematic - Clear the Screen of text messages for (All Players)
  14. TheLegend

    variable in custom script message

    :) it was solved long ago, hes new to jass and didnt know that player ones id was 0 so he didnt set the variable value properly
  15. TheLegend

    Show message to only one player not all

    yea forgot, JASS is case sensitive :) call DisplayTextToPlayer(GetOwningPlayer(GetTriggerUnit()), 0,0, I2S(udg_Skinks_Killed[GetConvertedPlayerId(GetOwningPlayer(GetTriggerUnit()))]) + "/6 Skinks killed." )
  16. TheLegend

    GetPlayerId(p) Why do sometimees do i have to add +1 to work?

    GetPlayerId() gets the jass id of the player where Player one's id is 0 to get it work as the GUI version just use this GetConvertedPlayerId(p) that will get the gui player id where Player one's id is 1
  17. TheLegend

    variable in custom script message

    I2S(udg_Skinks_Killed[GetConvertedPlayerID(GetowningPlayer(GetTriggerUnit()))]) + "/6 Skinks killed." replace the "HERE" with quotes with the one above
  18. TheLegend

    variable in custom script message

    I2S(udg_Skinks_Killed[GetConvertedPlayerID(GetowningPlayer(GetTriggerUnit()))]) + "/6 Skinks killed." replace the "HERE" with quotes with the one above
  19. TheLegend

    Show message to only one player not all

    crazy net problems so doubleposted EDIT just not to confuse you this is the final result call DisplayTextToPlayer( GetOwningPlayer(GetTriggerUnit()), 0, 0, I2S(udg_Skinks_Killed[GetConvertedPlayerID(GetowningPlayer(GetTriggerUnit()))]) + "/6 Skinks killed." )
  20. TheLegend

    Show message to only one player not all

    I2S(udg_Skinks_Killed[GetConvertedPlayerID(GetowningPlayer(GetTriggerUnit()))]) + "/6 Skinks killed." I2S() converts an integer to string each variable defined in the normal editor has a udg_ suffix(User Defined Global) Player Number = GetConvertedPlayerId() or GetPlayerId() //the difference...
Top