im having some problems with a jump system im making, well that is, only one problem. When the system starts the unit does change heights and it does move with the key system but the height gets set to 0 each 3rd run and it kinda bounces the unit
library jumpenhanced initializer jumpinit uses...
ok this is the craziest thing that happened to me, ever. Im using NewGen and i already tried repatching the game but the problem is still there.
When i place trees, bridges its all ok but when i try to make another object with those objects models i got a bug where ALL trees models are white...
I've come across an idea to make a vertical pathing system but i lack the proper ideas for it
WHAT I'M AIMING FOR
a system short but effective that will create a vertical pathing network that will enable units to walk under bridges as well as over them, walk on other objects and units. It may...
I was thinking alot of remaking the Landstalker game made by SEGA since it was my first RPG game and the only that i was obsessed with. For you who dont know landstalker here is a video on youtube
http://www.youtube.com/watch?v=jxyRGUgRYtY
I bet most of you gamers would love to play it again...
I have this small problem with stopping the expiration timer of a unit, this is what i tried to use
call UnitRemoveAbility(u, 'BFig')
but that killed the unit instantly like the timer expired. I need this because i sometimes want to add to the expiration timer more time but this didn't...
this is my first model, i hope you like it. Just import to your map with no path "i mean just the name left, of course, both files" images attached
give me some credit if you use it :)
Ok i somehow extracted a cool model to an .obj file (.mtl and two textures are there too)
here is what the model looks like when view it in the program i used to export it
now i could only export it to .obj so i want to convert it to .mdl or .mdx
i tried using 3ds max but it only imported...
Solid Action Bars by TheLegend
UPDATED AND FIXED SOME BUGS
/*TheLegends Solid Bar system*/
//The system needs NewGen only
/*Features*/
//-By using call SolidBar_barcreate(unit,time,color) the user can create timed bars to represent the channel time,
// cast time, build time and much...
I have an annoying problem with hero glow... The glow works in the model editor and I cant see the mistake but ingame instead of the hero glowing the closest friendly unit glows. Its like the hero glow is showing us what friend is close. Here is the model I downloaded form thehive
can someone...
I've been digging in my old PC and found an not so old but forgotten project. This project was started for you members of TheHelper.net and I wish to complete it for you. I'm kind of lazy when it comes to map making but I was able to absorb everything useful in this forum and bind it into the...
SOLVED
I started making a heavy map and i started with a simple intro cinematic
here is the init trigger
Map INIT
Events
Map initialization
Conditions
Actions
Trigger - Run Regions <gen> (ignoring conditions)
Trigger - Run Set creeps <gen> (ignoring...
Hello users of TH.net. I have a huuuge problem with my third person camera system in multiplayer mode. The thing is that the camera system works only for the host and all other players get "kicked" from the game... Im open for all sorts of suggestions. oh and here is the system :)
//The...
The title tells it all. How can I increase a non hero's max hp with jass or vjass. I already made a library holding each units stats and in it there is an integer called constitution. The formula is this
MAXHP = base_level_hp + constitution*25
I tried setting the hp to a % but it doesn't...
I have a problem with my system that obviously doesn't work... I added display text calls o see what is done and what not... THE PROBLEM IS THAT NOTHING SEEMS TO WORK here is the system (please focus only on public functions)
library AdvancedStatus initializer init
globals
private constant...
I'm trying to make a new status system using vjass and i bumped into some serious problems. i made structures (databases) containing the info of a unit (skill,strength,constitution,charisma,inteligence and agility) but I find it hard to attach the database to the units on the map. EVERY unit...
Ok here is the problem I'm facing all the time I'm making a map. I made tow spells using the same spell as a template (Channel), i changed their base order ID and i added them to a Spell Book. When i use the first spell its cooldown works fine (4 seconds) and it doesnt try to cast the other but...
I need some serious help... I tried to make a jump spell but failed (it didn't jump at all). If anyone could give me a working jump spell (jass please) so that I could make mine work... +Rep to anyone that gives a good spell
Advanced Third Person Camera
by TheLegend
After i saw the system that AceHart created I decided to write my own camera system.
The system is easy to use, it doesn't leak or lag, and its fast
FEATURES AND INFO
// Advanced Third Person Camera by TheLegend
// Features:
// Features:
//...
As the title says I want to change the Hex ability to be able to target Summoned Units. I know it has to do with "targets allowed" but I cant get it right
Advanced Third Person Camera
by TheLegend aka Codenamed
After hours and hours of thinking, planning, fixing and editing I created my TheLegend's Third Person Camera System
Why is this system special?
- It can adjust the height of the camera according to the terrains
- It can be rotated...