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  1. B

    Unit move from A to B

    Thats actually not that bad, and since I have a move-command on the unit ever 1 second it makes it impossible to change his direction or anything anyway... Thanks.. this is good for now. :)
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    In search for co-creators for a really GREAT map

    Add me at Skype: BruteBrutal And we talk more there then...
  3. B

    Select UNIT GROUP??

    Fixed it! :)
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    Select UNIT GROUP??

    Yes thats what I'm saying It must be something wrong with WE... It says Select Unit Group (helptext: Deselects all units blablabla) There are too many deselects and only 1 single unit select option
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    Select UNIT GROUP??

    Hey Im trying it all, but in action there is NO option for Select Unit Group, the only order you can give is to have 1 hero selected at game start. Not even with a unit group variable it works for some reason... is it impossible or am I doing something wrong?
  6. B

    Escape units

    Nice solution, thank you, rep up
  7. B

    Unit move from A to B

    So having an ally that's not possible to select but still is able to be attacked by hostiles is not possible to find a solution for...?
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    In search for co-creators for a really GREAT map

    The spot is filled at the moment, and noone else is needed right now, might be later on, but I'll announce it then. Or I'll let you beta-test it ;) :thup:
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    In search for co-creators for a really GREAT map

    hehehe yeah well that was kind of exagurated to imply more clearly what i mean
  10. B

    Escape units

    no it doesnt have to be units ofcourse... http://epicwar.com/maps/60740/ like this game..
  11. B

    Unit move from A to B

    do you think its possible to remove the invounrabilitly ability from the spell?
  12. B

    In search for co-creators for a really GREAT map

    Well if someone GOT the skill that is required I will ofcourse pitch the idea... if someone feels like a good project I explain my map-idea and show what ive done so far, but I take it on skype or something instead. And THEN you can decide IF you want to join, THEN we start project ELSE do...
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    Escape units

    yeah ok, thank u, but dmg upon impact, not explode at a random time...
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    In search for co-creators for a really GREAT map

    I need someone who has been using the mapeditor for many maps, and prefer 2 users that has created maps for a long time and has no questions regarding using variables or customcreating items, spellanimations, trigger units randomly and making some more advanced parts of the game. If its you...
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    In search for co-creators for a really GREAT map

    Hi, I have an idea and a started map of a really great map. I've run it by 2 of my friends we all have played almost every custommap that WC3 has to offer, been playing highskillgaming (among others dota) for many many years. They both like the idea. Its an original map, it requires alot...
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    Unit move from A to B

    After reading your answer a couple of times, I figured it out, however I havnt given you enough information but I have alot of triggers that depending on WHEN the unit continues to move, so it's not your fault ofcourse but I cant use this to move my hero. Actually if its easier, the unit...
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    Escape units

    Hey, For my next part in my new game that will change lives!! ...I need missiles from different locations, shooting into the middle. There's a map thats called 100 Rounds, that has the exact idea what I'm thinking of, but in my case I want heros to block the arrows with some kind of...
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    Unitgroup dead= trigger

    Very nice, thank you, now I get it, understand variables now too. However the last part the custom script is unclear and i had to inactivate it Custom script: call DestroyGroup(enemy_lvl1) my variable= enemy_lvl1 what's wrong, and whats it for?
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    Unitgroup dead= trigger

    i know that but what conditions that would trigger a group and then open the gate AFTER ALL is dead i cant find anywhere... so please.. a demo would be nice :)
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