Thats actually not that bad, and since I have a move-command on the unit ever 1 second it makes it impossible to change his direction or anything anyway... Thanks.. this is good for now. :)
Yes thats what I'm saying
It must be something wrong with WE...
It says Select Unit Group
(helptext: Deselects all units blablabla)
There are too many deselects and only 1 single unit select option
Hey Im trying it all, but in action there is NO option for Select Unit Group, the only order you can give is to have 1 hero selected at game start. Not even with a unit group variable it works for some reason... is it impossible or am I doing something wrong?
The spot is filled at the moment, and noone else is needed right now, might be later on, but I'll announce it then. Or I'll let you beta-test it ;) :thup:
Well if someone GOT the skill that is required I will ofcourse pitch the idea... if someone feels like a good project I explain my map-idea and show what ive done so far, but I take it on skype or something instead. And THEN you can decide IF you want to join, THEN we start project ELSE do...
I need someone who has been using the mapeditor for many maps, and prefer 2 users that has created maps for a long time and has no questions regarding using variables or customcreating items, spellanimations, trigger units randomly and making some more advanced parts of the game.
If its you...
Hi, I have an idea and a started map of a really great map.
I've run it by 2 of my friends we all have played almost every custommap that WC3 has to offer, been playing highskillgaming (among others dota) for many many years. They both like the idea.
Its an original map, it requires alot...
After reading your answer a couple of times, I figured it out, however I havnt given you enough information but I have alot of triggers that depending on WHEN the unit continues to move, so it's not your fault ofcourse but I cant use this to move my hero.
Actually if its easier, the unit...
Hey,
For my next part in my new game that will change lives!! ...I need missiles from different locations, shooting into the middle.
There's a map thats called 100 Rounds, that has the exact idea what I'm thinking of, but in my case I want heros to block the arrows with some kind of...
Very nice, thank you, now I get it, understand variables now too.
However the last part the custom script is unclear and i had to inactivate it
Custom script: call DestroyGroup(enemy_lvl1)
my variable= enemy_lvl1
what's wrong, and whats it for?
i know that but what conditions that would trigger a group and then open the gate AFTER ALL is dead i cant find anywhere... so please.. a demo would be nice :)