@Accname
Aaaaa, wow thank you ^^ it took me a while to get it.
So i got this sorted out with trigger and such, but one problem is that i can't use allies Plant buildings and upgrade them to towers. So i tried the
Player - Make Player 1 (red) treat X as an Ally with shared vision and units...
I'm afraid i don't understand or that we are misunderstanding :o
I think that it might have worked if the zombies could choose what ever path they wanted.
This is my vision:
This is the problem:
This is where I am atm (I feel that it is unnecessary to add other players yet, when...
At the moment there's only 1 player. But once i get this thing going, there is going to be 2 playfields so 2 players can compete against each other.
So, 1 player for each gamefield.
Zombies that spawn are Neutral Hostile atm while i'm still testing, but is suposed to spawn for the other...
I tried this:
1) For every square on map i created a "building" based on Circle of Power that wont efect the walking zombies and named it Plant. You then upgrade this "building" to a tower.
2) I created 3 types of towers, and 3 types of zombies.
Tower1
Tower2
Tower3
Zombie1
Zombie2...
Heya!
So i'm currently working on a project i call Ancient vs Undead based on the popular mini-game Plants vs Zombies
Basic plot:
Zombies spawn - Zombies walk down their lane - You kill sombies by constructing towers and walls that will stop them from destroying your farm.
This is my...