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  1. rexpim

    I'm sory, but I can't help you in this moment, got some personal problems XD, I will pm you when...

    I'm sory, but I can't help you in this moment, got some personal problems XD, I will pm you when I'm free
  2. rexpim

    Looking for Capable Spell-makers

    I will pm you when I'm ready
  3. rexpim

    SetUnitState() Life Healing, Incorrect Increase!

    got it call SetHeroStr(d.attacker, R2I(d.str * 1.15), false) Increases max hp and will increase max healing value Im right? edit didnt saw earlier post XD
  4. rexpim

    SetUnitState() Life Healing, Incorrect Increase!

    just for the fun, set the str of the hero to 0, and hp reg to 0 and see if it was hp reg that was making diference
  5. rexpim

    SetUnitState() Life Healing, Incorrect Increase!

    cant find the problem
  6. rexpim

    SetUnitState() Life Healing, Incorrect Increase!

    Do the maths before calling and see if it works local real healing = GetUnitState(d.attacker, UNIT_STATE_MAX_LIFE) * Heal()) call BJDebugMsg(R2S(healing ) call SetUnitState(d.attacker, UNIT_STATE_LIFE, GetUnitState(d.attacker, UNIT_STATE_LIFE) + healing )
  7. rexpim

    Looking for Capable Spell-makers

    You still looking for spellmakers? I only can full start at 28-29 june
  8. rexpim

    WE loses its ability to rename unit in object editor

    go to "Object Editor" - "View" - and uncheck "Display Values as Raw Data" did work?
  9. rexpim

    Dialog Problem

    did you Dialog - Show Dialog_Horde for (Picked player) //show in the end that's the problem ? read my post again I edited XD
  10. rexpim

    Building Moves when replaced

    change patching to 1 to 30 but you have another easy way or when finish training, use remove training unit and create unit at place of training unit
  11. rexpim

    Dialog Problem

    add to your trigger Dialog - Clear Dialog_Horde SHOW IN THE END that's the problem, you have in begining, so it won't show button Dialog Horde Events Time - Elapsed game time is 2.00 seconds Conditions Actions Player Group - Pick every player...
  12. rexpim

    Dialog Problem

    check this "http://world-editor-tutorials.thehelper.net/dialogs.php" edit: Events Time - Elapsed game time is 1.00 seconds Conditions Actions Dialog - Clear myDialog Dialog - Change the title of myDialog to "Some text" Dialog - Create a dialog button for myDialog labeled "Text to...
  13. rexpim

    Gothic RPG

    Give a ability to to kill the creatures in range (big range) of the fountain like a aoe (give a BIG cd, or cd+gold cost), if the fountain (give fountain low hp so mobs can kill it easly) is dead = no aoe.
  14. rexpim

    Memory Leaks in these triggers?

    Time - Every 1 second of game time Actions Set integer = integer +1 Events - ?? // if less don't do anything If integer less or equal to "2" then //nothing, or another action if you need elf // if greater do the action you want "remember to set integer to 0" If integer greater or equal to "2"...
  15. rexpim

    Help! My NewGen dosnt understand scopes

    The syntax check button is a button from world editor nop from JassHelper I think, thats why it doesn't work
  16. rexpim

    Really Weird Conflicting Spells

    You did copy paste of the ability 3 times? You can't have the same base ability more that one time, in 1 hero, if you have it will cast one random ability from the 3
  17. rexpim

    Any Way To Detect Passives Going Off?

    I'm not sure if you can detect passive ability's edit: check this http://www.thehelper.net/forums/showthread.php/44516-Mathematics-Formulas dont know if it can help
  18. rexpim

    Casting Bar System

    found one in the grave lol http://www.thehelper.net/forums/showthread.php/120838-Zwiebelchen-s-Casting-Bar-System casting bar is a casting bar lol, when a unit cast a channel spell it creates a bar showing a progressive time bar
  19. rexpim

    Multiple Calls vs A Variable

    more efficient using local and faster
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