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  1. Endurance

    Woods of Blood 1.6 released! Try it!

    Yeha :P Well I can just recommend this game, it should really be pushed :) Nevertheless I did not encounter any further problems, you might want to try to rework the meat hook. Spoiler contains a screenshot stomping some bots.
  2. Endurance

    Woods of Blood 1.6 released! Try it!

    I really liked this Game. Yet I would nerf the Stampede Ultimate, really op. The Meat Hook for example has no hotkey, would be cool if you could add it. I did not encounter more bugs as for now. We will play the game in LAN later, it has high potential :)
  3. Endurance

    Problem concerning a Counter Spell (Damage Dealt)

    Rewrote the whole Trigger, works how it should now. Thanks!
  4. Endurance

    Problem concerning a Counter Spell (Damage Dealt)

    Hello! I got a Unit in my Map, that should counter an attack every 5 seconds. I came up with the following triggers, everything works perfect except of the damage which should be applied. I am not quite sure how to register the damage taken since it always occurs to be 0 even though the Unit...
  5. Endurance

    Check whether Spell is on cooldown?

    I will go with Timers, thanks.
  6. Endurance

    Check whether Spell is on cooldown?

    Is it possible to check whether a spell is on cooldown or not?
  7. Endurance

    A little help with Condition

    If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Owner of (Dying unit)) Equal to (Random player from (YourPlayerGroup) Then - Actions Else - Actions
  8. Endurance

    If all units of an enemy player die...

    The Grunts never enter the region "kapu22" in your trigger.
  9. Endurance

    Ability Ideer, but need some Help!

    Bow Shot Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Bow Shot Actions Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (1.00 x (Real((Agility of (Casting unit) (Include...
  10. Endurance

    Demo Map Buying Spells From a Shop

    I really like this System. It is well structured and coded fluently. The code does not lack any description and there are no imported files. It is easy to implent a new hero with new abilities to this system because of the handy loop. I hope I do not necro-post a 2008 year old topic.
  11. Endurance

    Ability Ideer, but need some Help!

    For the agility bonus you want to create the action: Unit - Damage Target Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (1.00 x (Real((Agility of (Casting unit) (Include bonuses))))) damage of attack type Spells and damage type Normal For the % value...
  12. Endurance

    How To Use Spells In A Spellbook W/ Triggers!

    Why do you want a unit cast roar: - in a spellbook when it can cast the spell outside of the spellbook? - when a dummy unit can cast roar Btw: March 17th, 2005, 04:29 AM http://www.thehelper.net/forums/showthread.php?t=14972
  13. Endurance

    Thought of the best new Tavern Hero ever!

    I am not quite sure if you got my point but Blizzard will only, if they even dare to, implent unique ideas of heroes and not replicas. Every artist needs constructive criticism and my advice for you is to get the idea of creating a hero for blizzard out of your head. What happens when I...
  14. Endurance

    Thought of the best new Tavern Hero ever!

    Hello, I am not sure whether Blizzard will implent an accurate copy of another game's protagonist. http://xenosaga.wikia.com/wiki/Orgulla EDIT: You honestly have no idea. I would quote from http://classic.battle.net/war3/ but that would take to long sir. Every Hero is usefull in his own...
  15. Endurance

    Player groups

    As long as you can destory something, I think it is leaking. Custom script: call DestroyForce (udg_TEMP_PlayerGroup)
  16. Endurance

    For each (Integer A)...?

    Multiple-Looping in Gui always crashes my Wc3 :o
  17. Endurance

    Leak or overlap

    I am not really familiar to the Wc3 Engine, thus I can only speculate. Overlapping variables in c++ leaks, because they are stored into the memory.
  18. Endurance

    Leak or overlap

    This is pretty interesting, indeed. Yet again, I would clear the temp variable before I assign a new value. Whether it leaks or not, we could keep on debating for hours. :nuts: From my point of view, it would be "better" to clean up the leak and re-assign. :thup:
  19. Endurance

    Leak or overlap

    You said it, you do not free any space. Overriding not equal to erasing.
  20. Endurance

    Leak or overlap

    As to the Question: - Yes, the Variable is replaced. - No, it does leak. Either destory the location after use, or use integers.
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